You also have your magic weapon, which in Daggerheart are very much like offensive cantrips in 5e or PF2. You can always use "spells" in combat if you wish. The Primal origin sorcerer has the Manipulate Magic feature that works with magic weapons, very much like a class feature in 5e that lets you boost or modify a damaging cantrip.You get two you can cast at a time at first level? It's not that there aren't choices, it's you only get to choose one or two, correct?
I clearly missed this in my read through, thanks.You also have your magic weapon, which in Daggerheart are very much like offensive cantrips in 5e or PF2. You can always use "spells" in combat if you wish. The Primal origin sorcerer has the Manipulate Magic feature that works with magic weapons, very much like a class feature in 5e that lets you boost or modify a damaging cantrip.