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Daggerheart Releases Two New Classes for Playtest

Warlock_Void.jpeg


Daggerheart officially launched today and Darrington Press is celebrating with the release of two new classes for playtesting. Today, Darrington Press launched "The Void," a new playtesting website for Daggerheart. The playtest site launched with tests for two new classes - the Fighter and the Warlock, as well as a new "Dread" Domain that was announced during an impromptu livestream. A glitch on the website means the playtests aren't currently available, but Darrington Press is actively working on a fix.

The Warlock looks to be similar to D&D's interpretation of the class, with a warlock making a pact with a powerful being in exchange for magical power. The fighter is an unarmed class that looks to be styled after the Monk. Two subclasses are available for each class. Given the lack of playtesting material available at the moment, it's hard to get a further feel for either subclasses, but interested parties can keep an eye out on the Daggerheart webpage to eventually dig into both subclasses.
 

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Christian Hoffer

Christian Hoffer



A bit early to declare victory or defeat no? :ROFLMAO:
Nah.

I'm assumed you missed the weird haters who were like "They will just put out the Daggerheart corebook and then will never support Daggerheart ever again", which yeah, was patently silly, but there were multiple people doing it, I guess they were mad because Candela Obscura was intentionally one-and-done, but that's pretty odd.

Also given all the physical copies have sold out absolutely everywhere in the UK, which I've never seen before, I suspect it's probably selling satisfactorily.
 





It sounds like both classes come with an extra meta currency.

For the Fighter (Martial Artist?) has a meta currency called "Focus," which is different from a Ranger's Focus, which you can use to do Fighter things.

For the Warlock, there is a meta currency called "Favor," which can be used to boost your rolls and power some abilities.
 

I can understand they want to avoid calling them monks, but calling them "fighter" when you already have a "warrior" class is a good example of how to create confusing terminology for your game.
 

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