Motorskills
Explorer
The PHB has guidance on typical daily expenditure for each lifestyle level (I'm ignoring Wretched, Squalid, and Aristocratic):
Poor 2 sp
Modest 1 gp
Comfortable 2 gp
Wealthy 4 gp
AFAIK, these numbers cover everything from food, mortgage, taxes, plus the occasional exceptional expenses averaged out over time.
For the most part, adventurers don't get paid salaries, rather they are mercenaries that get paid bounties (100gp to rescue the Princess), plus access to some or all loot encountered in the process of completing the mission (I get the Evil Book of Evilness, you keep everything else).
But for the purposes of some sorta-downtime stuff the PCs in my campaign are doing, I need to identify salaries, at least for the first few character levels.
So I'm trying to figure what would be the typical daily income to offset those levels of lifestyle expenditure, when there isn't a specific mission to be performed?
I was thinking the above +50%, and pitched the lifestyle at the key "pain points" in early character level development:
When hired as "Poor" first-level mercenaries, they would be paid 3sp per day.
When hired as "Modest" third-level mercenaries, they would be paid 1.5gp per day
When hired as "Comfortable" fifth-level mercenaries, they would be paid 3gp per day
When hired as "Wealthy" eighth-level mercenaries, they would be paid 6gp per day
Now there's an argument that if they are on exclusive retainer, i.e. sitting around munching Dorito's, waiting for the employer's call, they should be paid less than that - maybe half or maybe all the lifestyle rate? (Adventure rates would then apply for the actual mission).
Thoughts?
Poor 2 sp
Modest 1 gp
Comfortable 2 gp
Wealthy 4 gp
AFAIK, these numbers cover everything from food, mortgage, taxes, plus the occasional exceptional expenses averaged out over time.
For the most part, adventurers don't get paid salaries, rather they are mercenaries that get paid bounties (100gp to rescue the Princess), plus access to some or all loot encountered in the process of completing the mission (I get the Evil Book of Evilness, you keep everything else).
But for the purposes of some sorta-downtime stuff the PCs in my campaign are doing, I need to identify salaries, at least for the first few character levels.
So I'm trying to figure what would be the typical daily income to offset those levels of lifestyle expenditure, when there isn't a specific mission to be performed?
I was thinking the above +50%, and pitched the lifestyle at the key "pain points" in early character level development:
When hired as "Poor" first-level mercenaries, they would be paid 3sp per day.
When hired as "Modest" third-level mercenaries, they would be paid 1.5gp per day
When hired as "Comfortable" fifth-level mercenaries, they would be paid 3gp per day
When hired as "Wealthy" eighth-level mercenaries, they would be paid 6gp per day
Now there's an argument that if they are on exclusive retainer, i.e. sitting around munching Dorito's, waiting for the employer's call, they should be paid less than that - maybe half or maybe all the lifestyle rate? (Adventure rates would then apply for the actual mission).
Thoughts?