Dragonblade275
First Post
Are there any good systems for increasing damage bonuses based on character level, BAB, or hit dice that would be easy to implement across the entire system without over-complicating the game?
What I'm thinking is that melee characters should get better at dealing damage as their skill increases in much the same way that casters deal more damage as their caster level increases.
I'm considering adding an house rule that rules that melee & ranged weapons cause the listed damage plus 1 point of damage per BAB of the attacker. Though, I'm wondering if it would be too strong of a bonus to damage? This rule would apply to PC's, NPC's, monsters, etc...
Is there a better way to do it? Are there any reasons not to do it?
What I'm thinking is that melee characters should get better at dealing damage as their skill increases in much the same way that casters deal more damage as their caster level increases.
I'm considering adding an house rule that rules that melee & ranged weapons cause the listed damage plus 1 point of damage per BAB of the attacker. Though, I'm wondering if it would be too strong of a bonus to damage? This rule would apply to PC's, NPC's, monsters, etc...
Is there a better way to do it? Are there any reasons not to do it?