Dragonblade275
First Post
Well... Power attack is nice and all, but it doesn't fit the bill. It's not quite the same as the characters sacrifice some of their chance to hit for potential extra damage. So, that doesn't achieve my goal of having everything (charcaters, NPC's, and monsters) do more damage when using natural attacks, melee, or ranged weapons. Plus, not everything has power attack.Arkhandus said:...You know that already exists, right? It's called the Power Attack feat. :\
Yeah... I had second thoughts about multiplying by 1.5 for two-handed weapons, today. Not sure how to justify it with the idea that this is precision based damage. Does using two hands improve precision/control?Arkhandus said:But if you really want to add another mechanic, that's up to you. But for Pete's sake, don't multiply the effect for two-handed weapons!! Everything and its cousin gets multiplied for two-handed weapons already!!
Is the zweihander the same as a greatsword? Or, something else?Arkhandus said:It's not like the sword-and-board fighter, the two-weapon fighter, and the swashbuckler don't already have a hundred nails in each of their coffins. A zweihander is already absurdly over-favored in 3.5E mechanics, and already deals ridiculously greater damage than anyone else. :\
As to the nails in the coffins of the various types of fighters... Well, I want them alive and kicking. I want them to be more deadly.