Failure doesn't necessarily mean you completely accomplish zero either.Success doesn't necessarily mean getting what you want.
It's debatable as to whether offense and defense are equivalent. However, targeted attacks and area effects are not two sides of the same coin. One is a coin and one is a bill.Attacks and defenses are just the same coin you cant really make one semi- and then pretend the other can't be that is playing head games.
As many have noted, the ability in question is underpowered and hardly qualifies as a "nice thing".The real difference is one is martial the other mage, and martial types cant have nice things.
Weasel words by the way - a certain Clinton quote came to mind .... depends on how you define sex.
I'll just let you argue with yourself there.Failure doesn't necessarily mean you completely accomplish zero either.
As many have noted, the ability in question is underpowered and hardly qualifies as a "nice thing".
However, targeted attacks and area effects are not two sides of the same coin.
More and more, I'm beginning to feel like this is a question of whether the attack roll is a statement of task or a statement of intent. (And I think I linked the relevant thread from RPG.net in the now-locked thread, but I'm not positive.)I think this is also relevant to damage on a miss. In many systems a player has to make a successful die roll to wear down an opponent of his/her PC. But there is no in-principle reason why this can't be made into the domain of player fiat, just like a Sleep spell. (Or say Cure Wounds spells compared to healing checks. Or Invisibiity compared to stealth checks.)
survival may or may not be a possible outcome
Well, barring the argument that this isn't necessarily a reasonable request, wouldn't you rather just have the ability to take 10 on an attack roll or sweep through an area and deal area damage? You not only have to get this outcome, you have to take a dump on the hit/miss paradigm in the process?If my enemy is down to near nothing in hit points I want survival against my fighter's attack to be NOT a possible outcome.
For me, I agree with the clarification (or quibble) that the die roll abstracts a little wider than the fighter's personal momentary failure or environmental issues like slipping in mud. It represents all external circumstances, including the opponent just happening to move rightly or wrongly at that moment. The die roll abstracts all uncertainty and chaos, all agency beyond the fighter's control. It is destiny or cruel lady luck.For the anti-DoaMers, the attack roll is a task. The fighter is swinging a sword, and the d20 roll models how well the fighter actually does at swinging the sword. A low roll is a failure of either his muscle memory or his mental focus, or possibly a environmental issue interrupting said action (like slipping in mud, or a sudden inhalation of dust).
Failure doesn't necessarily mean you completely accomplish zero either.