S
shurai
Guest
AuraSeer, I think that simplicity is only a tradeoff for realism when people are at their maximum thought output. IE, a game can be made more real without being made more complex if the person writing the game can think on sufficiently sophisticated levels.
+2 is just goofy. It's why nobody lacking enough money to afford magical shields bothers carrying a shield. In reality, shields were a highly popular (and highly effective) weapon.
I could devise an equally elegant (yet more realistic) mechanic for dealing with shields . . . the only trouble is I'd have to redesign the D&D combat system to do it, which I'm willing to do but the designers weren't (since people liked it mostly the way it was in AD&D 2E).
-S
+2 is just goofy. It's why nobody lacking enough money to afford magical shields bothers carrying a shield. In reality, shields were a highly popular (and highly effective) weapon.
I could devise an equally elegant (yet more realistic) mechanic for dealing with shields . . . the only trouble is I'd have to redesign the D&D combat system to do it, which I'm willing to do but the designers weren't (since people liked it mostly the way it was in AD&D 2E).
-S