Damage Save?


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You'll need to be a little more specific.

Do you mean a Massive Damage save?

That's a Fort save, DC 15, that you must make whenever a single attack / source does 50 or more points of damage to you, or die.
 


"Damage Save" is from the d20 superheroes game Mutants & Masterminds. Instead of hit points, attacks give a Damage Save DC that targets need to succeed at or be stunned/incapacitated. The Damage Save bonus is modified by Con, similar to the Fortitude save (which exists independently.)
 

dcollins said:
"Damage Save" is from the d20 superheroes game Mutants & Masterminds. Instead of hit points, attacks give a Damage Save DC that targets need to succeed at or be stunned/incapacitated. The Damage Save bonus is modified by Con, similar to the Fortitude save (which exists independently.)

Thats the one. its mentioned/used in the new Gun-Fu game from EN Publishing. Then I found a thread at the D20 System board about it.

So if I understand right its basically the FORT save (with a different bonus number I assume) and its checked vs DC = "Damage". Failed save causes injury? death? success indicates damage absorbed?
 

Not exactly.

The way it works (as far as I know) in UA, M&M, and Blue Rose is as follows...

If you get hit, you make a save vs. damage, using a Toughness score (or fortitude, in the case of the 'Injury' variant in Unearthed Arcana), against a DC which is based on either a semi-static (base DC of 10 or 15, or something like that, plus a modifier for the weapon being used), or else with (Damage Rolled / 5) + 15 (ala UA).

If you succeed, you manage to avoid being 'damaged' (i.e. a graze, or just a scratch).

If you fail, the result has to do with how much you fail. If by 9 or less (or something like that), you get -1 to successive saves against damage (i.e. you were wounded somewhat, and can't avoid injury as well). If you fail by 10 or more, you're rendered Disabled (like when you're at 0 hit points in a hit-point-based system).

There are all sorts of variations on the 'theme' of this sort of system, but that's the general gist. I haven't ever actually played a game with a Damage Save system, but I've gotten the impression that it's just a different sort of abstraction than HP.
 

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