Damage Types: Developers read post 13

Sadrik said:
Yeah you guys both explained that well. In D&D there is a sonic damage type, explaining it can be kind of weird. I personally like to think of it like a sonic boom.

Horn of Blasting.

Actually, there's a rumour that prolonged exposure to specific infrasound frequencies can decompose the glue that keeps our cells stuck together, so that would be a particularly nasty sonic (rather vibratory) damage. Of course, it may be false, but so are dragons...
 

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Gentlegamer said:
Won't the damage types be handled by the condition track?

They aren't in Saga, which still has distinct damage types (lightsabers are slashing and energy, for instance).

The condition track is where things that would be ability or other penalties in D&D would happen (like Daze, or Nauseated, etc.).
 

TwinBahamut said:
The thing about sonic damage is that everyone knows sound waves are incredibly destructive, just not in the form people think they are.

Sound waves are nothing more than the transmission of energy through the wave motion of physical matter. As such, there are two really famous kinds of destructive sound waves: earhtquakes and tidal waves. One moves through rock, and the other moves through water, but both are no different than low-frequency ultra-high-energy sound waves. Yet both are incredibly destructive. In fact, one reason (among many) some earthquakes are so destructive is because their frequency matches the resonant frequency of some buildings, cracking them the same way a singer can shatter a glass.

Of course, this depiction of sonic damage is a bit different than the D&D description...
I have been thinking about this the last couple of days and Sonic damage makes almost zero sense! Even if you could get the sound loud enough it would have to be even louder than an air craft taking off! and while you are in a dungeon do you really want to do that? I suppose that is why I thought of sonic damage as a sonic boom that created a concussive blast... even still that would be insanely loud probably louder than a fireball or a lightning bolt or pretty much anything. I strongly would suggest removing that as a damage type and just make it a special effect (like it used to be) and classify it under physical damage.

Also, excellent post TwinBahamut.
 



Varianor Abroad said:
Perhaps sonic damage should become microwave damage?
I dont think so, microwave damage heats molecules up (accelerates them). Sound travels best in liquids and solids, so I think that its effects would be coolest as an earthquake or tidal wave effect and of course those would both be physical effects. Either that or do the concussive blast which is super loud and would also be non-lethal damage.
 

Slife said:
Here's my prediction for the all new seventeen damage types:
Normal, Fire, Water, Grass, Electric, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel


WHat is this, pokemon?
 

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