Rather than recreate what someone more skilled than I has already done, I was hoping that someone had already created a house rule that handled OD&D damage with the following assumptions:
- armor reduces damage, it does not make you harder to hit. In fact, it may make you easier to hit because you're less dexterous
- hit points, for 99% of creatures, are a mix of your actual physical body structure and their endurance/ability/etc. Your constitution has a significant bearing on how much of the hit points are physical body
- the portion of hit points that represent endurance/ability/etc. come back very rapidly
- the portion of hit points that represent your physical body come back slowly, healing at a normal rate without magical healing or other assistance
- when you take physical body damage, there's a chance that you'll get a permanent consequence - something flavorful with at best a minor disadvantage (e.g., limp with slowed pace, cool scar)
Thank you in advance for any information.
- armor reduces damage, it does not make you harder to hit. In fact, it may make you easier to hit because you're less dexterous
- hit points, for 99% of creatures, are a mix of your actual physical body structure and their endurance/ability/etc. Your constitution has a significant bearing on how much of the hit points are physical body
- the portion of hit points that represent endurance/ability/etc. come back very rapidly
- the portion of hit points that represent your physical body come back slowly, healing at a normal rate without magical healing or other assistance
- when you take physical body damage, there's a chance that you'll get a permanent consequence - something flavorful with at best a minor disadvantage (e.g., limp with slowed pace, cool scar)
Thank you in advance for any information.