abyssaldeath
First Post
There seem to be plenty of ways to protect a Wizards allies from his burst or blasts, but I wish the same were true for his zones.
My Wizard(*) tends to think of them as "co-workers" rather than "allies"...
and still i would not be glad if the wizard blasts enemies so close to me that the heat disturbs my battle concentration... once in a desperate situation ok, if hit happens all the time i would start questioning the wizards ability of preplanning and his care about the health of his allies...Too true. Take a breather you guys.
As for damaging allies, it helps if you don't think of HP=damage. The warrior caught in the edge of the fireball perhaps didn't sustain an injury, but the wash of heat maybe singed his eyebrows and threw off his honed battle concentration. The woodsman in the path of the cleric's radiant power is perhaps dazzled by the holy radiance. On and on, you get the picture.
And really, I look at this as an in-character choice. I have had PC's that surely would protest at being targeted, and some that almost welcome it, if they know it will bring pain to their enemies.
Just be careful of status conditions. I remember hitting an ally with a power that dazed, and our cleric was down to one action a round for most of a fight. In the end it was certainly not worth the cost, as the enemies died or shook it off long before.
Jay
This can also be symptomatic of something else; lack of party co-operation. It isn't just the Wizard failing to plan, it's others who get in the way of an effective attack. While the character with the area attack is the one who 'pulls the trigger', he doesn't bear sole blame.
Blame? In a system where there is a high amount of movement, you can hardly blame a melee character for not being in the precise right position so that your lazy ranged striker/controller can get maximum benefit.
Not only that, but the blame falls solely on the attacker for not communicating their pre-planned strategy to blast a certain area.
I play a pursuit avenger in a weekly game with a dwarven blasting wizard. The player has asked me a couple of times to avoid a certain area so they can blast it come their turn and I have happily done so. This is teamwork. This is how adults communicate. This is how everyone can benefit.