I was playing a one-shot campaign with a few other friends (some of them being part of the group I normally DM) when one of them created a level 10 paladin. So far, my group had little interest in paladins but after seeing this paladin in action they now love it.
In one turn, this dual wielding paladin (has the feat so he could use two longswords) did around 50 damage to a creature. He used divine smite at a 3rd level, hunter's mark and hit with all three attacks for 7d8+10+1d6 damage (+5 Strength).
How come paladins get to deal such massive damage while still having high AC and HP?
Now one of my players is making one and I'm worried about how to make encounters that won't die with just a few hits...this was already a very high damage party (Hunter Ranger with Colossus Slayer, Battlerager Barbarian and Storm Sorcerer).
In one turn, this dual wielding paladin (has the feat so he could use two longswords) did around 50 damage to a creature. He used divine smite at a 3rd level, hunter's mark and hit with all three attacks for 7d8+10+1d6 damage (+5 Strength).
How come paladins get to deal such massive damage while still having high AC and HP?
Now one of my players is making one and I'm worried about how to make encounters that won't die with just a few hits...this was already a very high damage party (Hunter Ranger with Colossus Slayer, Battlerager Barbarian and Storm Sorcerer).