Uller
Adventurer
As I keep pointing out, fear of wandering monsters is a major reason why the PCs leave the
dungeon 'early' after 2-3 fights, while they still have the resources to handle a random encounter
or two on the way home.
If they leave the dungeon early there should be some consequence. Why were they in the dungeon in the first place? Whatever goals they had should become more difficult or impossible to achieve.
If you are awarding xp, I'd impose a penalty or no story/goal related awards. I tend to use milestones...leave the dungeon without achieving the milestone....no level up and the npcs/monsters reinforce and make it tougher.