Psikerlord#
Explorer
It's a myth, by and large (ime)5 minutes AD? What is that?
It's a myth, by and large (ime)5 minutes AD? What is that?
Who has 2-3 encounters in a dungeon, then falls back to sleep the night anyway?
My Tiamat group did exactly that in Chuth's lair - cleared everything out but him then took a long rest. (A VERY LONG rest, the campaign is on hiatus while I work a seasonal job).I've seen players try to do that, but only when conditioned to do so by an adversarial DM that runs every encounter at the bleeding edge of possible to defeat, so the party is actually at the point of "if we push on, we die" before trying to take that rest.
My old school grognard 5e player group do that, if they can, since they know it maximises chances of success.
My newbie groups are much more likely to press on even when not strictly necessary - running old school adventures like B7 Horror on the Hill this heroic attitude does risk getting them all killed...
One good way to challenge a Single-Shot-Nova PC is to give him a swarm of little bitty guys to deal with - it's not worth unloading your Alpha Strike on any of the dozen kobolds with 5 HP and a 1d4 Sling each.
Enter the DM.
And wandering monsters and time limited quests.
Occasionally this might involve a time-limited quest but it's usually more "defeat the enemy army before they conquer your homeland"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.