Mista Collins
First Post
After going through the FR Faiths and Pantheons book, one of my players wanted to create a PrC based off of Sune's personality and favored weapon. Any comments on this Prc would be appreciated. What needs to go, what needs to stay, what needs to be changed. I am looking for all and any comments.
Dancer of Silk
<Flavored Text Describing Prestige Class Pending Due To My Laziness>
Level BAB Fort Reflex Will Special
1st +0 +0 +2 +0 Sash Damage 1d4, Close combat, Wound
2nd +1 +0 +3 +0 Silken Shield +1, Kip up
3rd +2 +1 +3 +1 Grace, Sash Snap
4th +3 +1 +4 +1 Blinding Strike
5th +3 +1 +4 +1 Sash Damage 1d6, Spinning Attack
6th +4 +2 +5 +2 Silken Shield +2
7th +5 +2 +5 +2 Elaborate Dance
8th +6 +2 +6 +2 Behind the Curtain
9th +6 +3 +6 +3 Sash Damage 1d8, Silken Escape
10th +7 +3 +7 +3 Silken Shield +3, Whirlwind of Silk
Prerequisites
Alignment – Any Non-Evil and Non-Lawful
Feats – Exotic Weapon Proficiency (sash), Weapon Finesse, Combat Reflexes
Perform – 8 Ranks
Move Silently – 8 Ranks
Escape Artist - 5 Ranks
Hit Die: d6
Skill Points: 6 + Intelligence modifier
Class Skills
The Dancer of Silk’s class skills (and key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Sense Motive (Wis), and Tumble (Dex), Use Rope (Dex). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.
Class Features
Close Combat: At 1st level, the Dancer of Silk can attack an opponent in a threatened square with a sash and not provoke an attack of opportunity.
Wound: At 1st level, a Dancer of Silk can use a sash to deal regular damage to an opponent, instead of sub dual damage, at her option. This allows the Dancer of Silk to inflict damage on creatures with an armor bonus of +1 or better or a natural armor bonus of +3 or better. If using the sash to deal sub dual damage, it deals no damage to creatures with a +1 or more armor bonus or +3 or more natural armor (as usual).
Silken Shield: The way in which you circle your sash around your body while in combat provides a certain amount of protection from your opponents. You get a +1 Shield bonus to AC at 2nd level. This protection increases by +1 every fourth level (+2 at 6th level, and +3 at 10th level). This bonus is only granted when a Dancer of Silk is using a sash in combat and does not stack with any other shield bonus.
Kip up (Ex): A Dancer of Silk can stand up from a prone position as a free action.
Grace: At 3rd level, the Dancer of Silk gains an additional +2 competence bonus to all Reflex saving throws. This ability functions for the Dancer of Silk only when she is using a sash in combat.
Sash Snap: The Dancer of Silk can make attacks of opportunity with her sash against foes within 5 feet as if it were a melee weapon.
Blinding Strike (Su): At 8th level, a Dancer of Silk learns how to blind her opponents with her sash as if with the blind spell. If she makes a successful touch attack against an opponent, that opponent is blinded for 1d2 + 1 rounds. An opponent may make a reflex save with a DC of 20 to avoid being blinded. This is a full round action that may only be used when the Dancer of Silk is in combat and using a sash.
Spinning Attack (Ex): If two or more opponents are within ten feet of a Dancer of Silk, she may make a Perform [dance] check (DC 20 + the number of opponents). If the Dancer of Silk succeeds, she may make one attack against each opponent at her highest base attack bonus. This is a full round action that may only be used when the Dancer of Silk is in combat and using a sash.
Elaborate Dance (Ex): At 7th level, if a Dancer of Silk chooses to fight defensively, or use all-out defense in melee combat, she against an additional +1 dodge bonus to her AC for each class level of Dancer of Silk she has advanced. This bonus to AC is only granted if the Dancer of Silk is in combat and using a sash.
Behind the Curtain (Ex): As you become more familiar with the use of your sash, you learn how to control its motions to partially conceal your form from your opponents. While in combat and using a sash, you gain 20% concealment from attacks made with melee and ranged weapons.
Silken Feint (Ex): As a free action, the Dancer of Silk may make a Bluff check against her opponent’s Sense Motive check and succeeds, that creature is denied any Attacks of Opportunity against the Dancer of Silk during that round. The Dancer may do this once a round as a free action a number of times a day equal to her Dancer of Silk levels + Cha mod.
Whirlwind of Silk (Ex): As a free action, the Dancer of Silk may deny one opponent his Dex against all attacks from the Dancer of Silk for one full round. This ability maybe be used a number of times a day equal to the Dancer of Silk’s Cha modifier.
Dancer of Silk
<Flavored Text Describing Prestige Class Pending Due To My Laziness>
Level BAB Fort Reflex Will Special
1st +0 +0 +2 +0 Sash Damage 1d4, Close combat, Wound
2nd +1 +0 +3 +0 Silken Shield +1, Kip up
3rd +2 +1 +3 +1 Grace, Sash Snap
4th +3 +1 +4 +1 Blinding Strike
5th +3 +1 +4 +1 Sash Damage 1d6, Spinning Attack
6th +4 +2 +5 +2 Silken Shield +2
7th +5 +2 +5 +2 Elaborate Dance
8th +6 +2 +6 +2 Behind the Curtain
9th +6 +3 +6 +3 Sash Damage 1d8, Silken Escape
10th +7 +3 +7 +3 Silken Shield +3, Whirlwind of Silk
Prerequisites
Alignment – Any Non-Evil and Non-Lawful
Feats – Exotic Weapon Proficiency (sash), Weapon Finesse, Combat Reflexes
Perform – 8 Ranks
Move Silently – 8 Ranks
Escape Artist - 5 Ranks
Hit Die: d6
Skill Points: 6 + Intelligence modifier
Class Skills
The Dancer of Silk’s class skills (and key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Sense Motive (Wis), and Tumble (Dex), Use Rope (Dex). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.
Class Features
Close Combat: At 1st level, the Dancer of Silk can attack an opponent in a threatened square with a sash and not provoke an attack of opportunity.
Wound: At 1st level, a Dancer of Silk can use a sash to deal regular damage to an opponent, instead of sub dual damage, at her option. This allows the Dancer of Silk to inflict damage on creatures with an armor bonus of +1 or better or a natural armor bonus of +3 or better. If using the sash to deal sub dual damage, it deals no damage to creatures with a +1 or more armor bonus or +3 or more natural armor (as usual).
Silken Shield: The way in which you circle your sash around your body while in combat provides a certain amount of protection from your opponents. You get a +1 Shield bonus to AC at 2nd level. This protection increases by +1 every fourth level (+2 at 6th level, and +3 at 10th level). This bonus is only granted when a Dancer of Silk is using a sash in combat and does not stack with any other shield bonus.
Kip up (Ex): A Dancer of Silk can stand up from a prone position as a free action.
Grace: At 3rd level, the Dancer of Silk gains an additional +2 competence bonus to all Reflex saving throws. This ability functions for the Dancer of Silk only when she is using a sash in combat.
Sash Snap: The Dancer of Silk can make attacks of opportunity with her sash against foes within 5 feet as if it were a melee weapon.
Blinding Strike (Su): At 8th level, a Dancer of Silk learns how to blind her opponents with her sash as if with the blind spell. If she makes a successful touch attack against an opponent, that opponent is blinded for 1d2 + 1 rounds. An opponent may make a reflex save with a DC of 20 to avoid being blinded. This is a full round action that may only be used when the Dancer of Silk is in combat and using a sash.
Spinning Attack (Ex): If two or more opponents are within ten feet of a Dancer of Silk, she may make a Perform [dance] check (DC 20 + the number of opponents). If the Dancer of Silk succeeds, she may make one attack against each opponent at her highest base attack bonus. This is a full round action that may only be used when the Dancer of Silk is in combat and using a sash.
Elaborate Dance (Ex): At 7th level, if a Dancer of Silk chooses to fight defensively, or use all-out defense in melee combat, she against an additional +1 dodge bonus to her AC for each class level of Dancer of Silk she has advanced. This bonus to AC is only granted if the Dancer of Silk is in combat and using a sash.
Behind the Curtain (Ex): As you become more familiar with the use of your sash, you learn how to control its motions to partially conceal your form from your opponents. While in combat and using a sash, you gain 20% concealment from attacks made with melee and ranged weapons.
Silken Feint (Ex): As a free action, the Dancer of Silk may make a Bluff check against her opponent’s Sense Motive check and succeeds, that creature is denied any Attacks of Opportunity against the Dancer of Silk during that round. The Dancer may do this once a round as a free action a number of times a day equal to her Dancer of Silk levels + Cha mod.
Whirlwind of Silk (Ex): As a free action, the Dancer of Silk may deny one opponent his Dex against all attacks from the Dancer of Silk for one full round. This ability maybe be used a number of times a day equal to the Dancer of Silk’s Cha modifier.