Dogbrain said:
Steve Jackson has never issued multiple copies of GURPS Basic merely with different covers and art (excepting for a limited issue hardcover). That is what Tweet advocated. The genre-specific stuff is in the genre-specific books.
Well, to be pedantic, we don't know exactly what Tweet advocated, merely what Dancey
says he advocated. More specifically, according to Dancey, he didn't advocated any genre-specific stuff at all, merely a change in the art style, to wit:
"
as a side note, Johnathan Tweet has outlined a plan that I think could workably be used to potentially increase core book sales without a huge design overhead. His idea was to make an annual "theme" for D&D. The obvious example is "anime". The "Anime D&D" books would use all new Anime art, Anime iconic characters, etc. but would use the 3.5 game rules virtually unchanged."
In other words, change Regdar to Gatsu and Mialee to Deedelit, and change the art appropriately, but little else. There wouldn't be separate rules for each setting, but just a different design style of presentation. I think Tweet is smart enough not to start changing the layout so dramatically that the content of page 116 is different from the original version to the anime version, otherwise we have the situation that Piratecat mentioned. Flavor text may change, but both continue to use the same ruleset.
I see how it
could work, but I'm not sure that it
would work.
As for GURPS, with over a hundred genre setting books to it's credit over the years, I think d20 is still hard-pressed to catch it, yet. Forty different fantasy settings is not the same thing as having Transhuman Space, Madlands, Goblins, Steampunk, Japan, Russia and so on. And GURPS operates under a different design paradigm, so I don't think it's an apples-to-apples comparison....but that's really another discussion, entirely.