mearls said:This is one of the most persistent death magnets in gaming - the rumor that Underground sold 10,000+ copies and was considered a failure.
If Underground really did sell that many, the margins on RPG books are big enough that the book itself must have been so expensive to produce that they needed to sell more than that to turn a profit. That points to a failure in vision, budgeting, and planning, not a sales failure. Considering that the book was published in a binder, I could see that as a possibility. I can only attribute it to the self-deluded design precepts of the 1990s that a game like Underground could be considered a viable game.
Underground was not actually that daring a game. It emulated a very, very popular genre in comics from the period, as exemplified by the work of Dan Brereton and Frank Miller. It used a highly-regarded supers system. With the passage of time, people have begun to think that it was an alienating arthouse game, but it was nothing of the sort.
Furthermore, I seriously doubt that Underground sold that many copies into the distribution network. They may have printed that many, but I doubt that many ended up in game stores or on distributor shelves. If Underground really did sell that well, it would've been a hit at any point in the hobby's history.
Not so sure about that. Underground's problem, from what I can gather was the number of reorders: Almost none. It is probably one of the most common pieces of backstock I see in game stores. If it behooved me to do so, I could probably hop on a bus to Toronto and score a few copies with supplements right away.
You also seriously distort Ryan's stance. Vampire and the TSR novels did not kill TSR. TSR's inability to produce RPG books that were relevant or useful killed them. The company was, as a whole, unable to connect with its audience.
I've heard him say various things at various times. He's mentioned Birthright as a setting that came from the influence of the fiction department. He's also pretty mcuh all but described Vampire's approach as exemplary of games that hurt the industry.
Personally, I think 2e killed TSR. It took a few years, but I think the player network slowly crumbled and gamers slowly converted from active purchasers to hobbyists who spent nothing on RPGs.
I'm not inclined to think that 2e was exceptionally hated. It, like 3e, came about with lots and lots of moaning about the spirit of the game and alleged consultation with fans. The main problem with 2e is that it's an example of a closed design which actively thwarts the possibility of followup products. It was designed so that it was hard to add anything to it.
IMO, the failure of the industry as a whole can be attributed not to Vampire, but to the legion of designers who slavishly followed the Vampire model of design. The 1990s are a graveyard of dead games that followed the story-first paradigm. It's funny in that a designer can produce a D&D clone and everyone wants to laugh at him or ignore his work. But if he produces a Vampire clone, or throws in vague references to story, foreshadowing, and other literary tools in his work, suddenly he's a visionary.
Y'see, I actually took a look at this claim by looking at the games that were released throughout the mid-1990s to see how many Vampire/WoD clones I could actually find. I decided on checking out John H Kim's site and going from 93-98 (basically, the advent of the decline to the release of Vampire Revised). The English language RPGs that seemed relevant were:
Kult
Whispering Vault
Immortal
Nephilim
Psychosis
Shattered Dreams
World of Bloodshadows
Don't Look Back
Everway
The 23rd Letter
Fading Suns
Witchcraft
Armageddon
Everlasting
In Nomine
Dark Conspiracy
Deadlands
Heaven and Earth
Warlock: Dark Spiral
Unknown Armies
Several of these games are translations of games that were contemporaries of or predated Vampire. Several of these games are still successful or are considered to be good games anyway, like Unknown Armies. There are a few duds in there, to be sure, like Immortal and (sorry Chip, I call em as I see em) The Everlasting, but we're not tyalking about a list that's all B-games.
Now here's the thing. This list of 20 games may look big, but it's probably outnumbered at *least* 2/1 by fantasy heartbreakers of one sort of another. There are an equal number of fairly straightforward (not "storyish") SF games and almost as many supers games. But you don't see people blaming those.
Could it just be something as simple as there being a hell of a lot of crappy games that folks are willing to toss good money after bas to produce? Ockham's Razor suggests that maybe this is it.