Scion said:yeah, weilded for all maneuvers and effects that target items
I dont think your strength mod targets items![]()
Saeviomagy said:There are two possibilities - either the enchantment IS worth it so you keep the weapon, or it's NOT worth it and you hock it off.
Weapons not being worth the price you paid for them are only a problem if you actually paid the price in the first place...
Endur said:Also, dancing weapons tend to be amongst the most powerful weapons PCs encounter. i.e. they usually aren't +1 scimitars. Many dancing weapons are imbued with intelligence by the GM or also have other nasty abilities like vorpal or are artifacts.
Actually, its not "my DM's game". I'm referring to the fact that if you look at most dancing weapons you encounter in novels (Elric's Stormbringer) or in published modules, you'll see dancing weapons are high end weapons with lots of abilities. It has been this way in D&D for 30 years.Vraille Darkfang said:Umm, I don't know whether I'd like to play in your DM's game or not.
Vraille Darkfang said:My whole deal is figuring out WHY its a +4 Modifier. I'm sure the folks at WotC had a reason why they made it +4. Some killer combo that made the R&D people go "We need to make sure this NEVER, NEVER happens again". I'm just not good enough at power-gaming to find it. That's part of the reason I posted here to get feedback from people who knew how to min/max & justify Dancing as a +4.
Endur said:I'm referring to the fact that if you look at most dancing weapons you encounter in novels (Elric's Stormbringer) or in published modules, you'll see dancing weapons are high end weapons with lots of abilities. It has been this way in D&D for 30 years.
Endur said:You are missing the point. The bonuses for most weapon abilities are not based off min/maxing and stacking of abilities. They are based on taking one ability and comparing it to another.
I'm not defending these rules, simply giving some background on why they might be the way they are.
Endur said:The comment "Market prices is important" are wrong. There will always be magic items in the DMG that some people think are extremely useful and other people think are completely useless.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.