Endur said:
I'm referring to the fact that if you look at most dancing weapons you encounter in novels (Elric's Stormbringer) or in published modules, you'll see dancing weapons are high end weapons with lots of abilities. It has been this way in D&D for 30 years.
Stormbringer's a Dancing Weapon? I've only read some of the stories, but it never Danced in any of them. Neat. Umm, I'eve been playing D&D since 2nd editon came out. The only Dancing Weapon I remember is from the 2nd Ed DMG and is a +1 Scimitar that fights on its own each round & it's "plus" rises each round, +2 2nd rd, +3 3rd rd, +4 4th rd. Then it stops dancing & has to rest for awhile. Of course there might have been a lot of artifacts & stuff that attacked on their own. (I might dig out my old Encyclopedia Magica series & read thru it). Off hand, I can't remeber that many D&D type legends that had Dancing Weapons, Sentient weapons yes, Dancing, no.
Note: I'm not doubting you. I don't have a degree in literature & am not as widely read as I would like to be. I'm chocking this up to my own ignorance.
Endur said:
You are missing the point. The bonuses for most weapon abilities are not based off min/maxing and stacking of abilities. They are based on taking one ability and comparing it to another.
I'm not defending these rules, simply giving some background on why they might be the way they are.
That's just it. I am comparing it to other abilities. I'm saying it doesn't rate with the other +4 and higher abilities. And that's why I posted. I WANT to know why the rules are the way they are. Let's face it, the D&D R&D team know more about the rules than I ever will, they play-test them and get more feedback than I ever will. That's why I don't just want to go silly with my own house rules. I want to know WHY they made it, see if that matches with my Gaming Style & go from there.
Endur said:
The comment "Market prices is important" are wrong. There will always be magic items in the DMG that some people think are extremely useful and other people think are completely useless.
And therein lies my problem. Market Price is important for several reasons.
One: "Well, the Dragon dead. Let's see you get the +2 Dancing Scimitar. Then.... It's worth HOW MUCH. OK, you get this sorta useful weapon. We get everything else." I don't agree with it, but Market Price often influences treasure division after an adventure. I've moved my group away from this a little bit, but Market Price still matters when treasure division is done.
I also don't play in any RPGA events, but I think Market Price might become VERY important in both creating your character & what your character will get in any adventure he plays in.
In effect, I agree with what your saying, but... If my 12th lvl fighter thinks "hey, nice weapon, that attacks on its own thing will come in handy every now & again" But the "gods that control our actions" (the players) go WOW, that item cost a lot. Either sell it or you get no treasure for a few sessions. What am I to do? My character would never think of selling it (largely cause he can't get another one), and, well teh Market Price thing just becomes an metagaming problem. One I'm not use to dealing with.
It is the illusion of value teh DMG Market Price guides lead to that is my true problem here. Not the actual Market Price itself.
Vraille Darkfang