Dancing, Spells and Fighting... sound familiar? (Comments requested)

Kannik

Legend
Well, as if we didn't have enough alt.rangers floating around, there also exists a class with a myriad of alt.ness and that has about as many interpretations as well... I, of course, am referring to the Bladesigner.

Here is my proposed version of this archetype, but with a slight twist: Rather than limit this to arcane casters only, this one is available for both divine and arcane casters.

Flavour text will follow later once the nitty-gritty details are detailed... besides, we all know about them, right? }:>

Alt.Bladesinger

Requirements

Race: Elf
Base Attack Bonus: 5+

Skills:
Knowledge: Arcana OR Knowledge: Religion: 3 Ranks
Concentration: 4 Ranks
Perform: 3 Ranks (one must be Dance)

Feats:
Weapon Focus (chosen weapon*), Combat Casting, Dodge, Expertise

Special:
Must be able to cast Divine or Arcane Spells

Class Skills
Balance, Concentration, Jump, Knowledge, Perform, Spellcraft, Spot, Tumble

Skill Points Per Level: 2+Int Modifier

Hit Dice: d8

Code:
[color=white]
Lvl   BAB    Will   Ref   Fort     Special
 1     +1      +2    +2    +0       Bladesong
 2     +2      +3    +3    +0       Dancer's Grace, +1 Caster Lvl
 3     +3      +3    +3    +1       Channel Spell
 4     +4      +4    +3    +1       Lesser Spellsong
 5     +5      +4    +4    +2       +1 Caster Level
 6     +6      +5    +4    +2       Imbue Weapon
 7     +7      +5    +5    +2       +1 Caster Level
 8     +8      +6    +5    +2       Greater Spellsong
[/color]

Class Features

Weapon/Armour Prof The bladesigner gains proficiency in the use of no weapons* and light armour**.

<I>*The Bladesigner must begin with Weapon Focus in a particular weapon; this may be any sword or any other single-handed weapon. (While most bladesigners will use swords, there are the odd few who may use an axe, mace, etc).

**The bladesigner requires the utmost in movement ability to utilize their specialized fighting style. For this reason, they are restricted to the following armour types: Padded, Leather, Studded Leather, Mithral (elvish) chain shirt. (A regular chain shirt's weight rests only on the shoulders, which is fatiguing and unbalancing). A bladesigner may not use a shield nor a buckler.[/i]

Bladesong: This unique and demanding style of combat merges the grace and movements of a flowing dance with the speed and ferocity of an accomplished weapons master. Beginning at first level, a bladesigner may add a bonus to their expertise feat equal to the square root of their perform ranks and their current bladesigner level ***.

*** This AC bonus, being an expertise bonus, may only be used when the bladesigner chooses an attack option as per all the rules under Expertise in the SRD/PHB. As well, this AC bonus is only valid for attacks originating at less than 30'. A bladesigner may chose to subtract 0 from their attack roll and still gain the bladesong AC bonus.

Dancer's Grace: At 2nd level, the bladesigner may use their perform ranks as ranks of Bluff for the purposes of a combat feint (see Bluff Skill for details). As well, they may add a +2 synnergy bonus to their ranks of Tumble (if any) for both regular tumbling rolls and for the purposes of fighting defensively.

Channel Spell: This ability allows the bladesigner to channel any touch spell through their weapon to attack a target. This does not change the basic rules for touch spells (standard action, may attack as part of the casting, may hold the spell), only the to-hit resolution and the damage resolution. Make a standard attack roll; if the roll is successful, apply both the weapon damage and the spell effect to the target. If the attack fails to hit the target's full AC, but still hits the targets touch-spell AC, then only the spell has effect. If neither is struck, the charge is held until the next turn as per standard rules.

A bladesigner may only channel a spell level of their bladesigner level or less.

Lesser Spellsong: As the spellsigner gains ability, they begin to weave their spellcasting into their overall dance movements through combat. Lesser spellsong grants the bladesigner the ability to keep their bladesong AC bonus while casting spells in the midst of combat.

Imbue Weapon: This ability provides the bladesigner the opportunity to store spells within their weapon. Effectively, it mimics the Brew Potion feat, utilizing a different medium. A spellsword may store their Charisma Bonus plus one-half their bladesigner level in spells. Only spells of the touch or personal variety may be stored within the weapon. These spells may be called forth as a free action, one per round.

Greater Spellsong: Completely secure in their dancing, fighting and magic-use abilities, the bladesigner may cast a standard-action spell and perform a full-attack action in the same round without penalty.

+1 Caster Level: At the levels indicated, the bladesigner gains spellcasting ability as though they had advanced in level in their spellcasting class for the purposes of spells known, spells castable per day and spell effects. It does not grant any other abilities of their class. If the bladesigner posessed multiple spellcasting classes, they must choose to which class this ability applies each time.



-----


What think everyone? Balance (very important), abilities granted (make sense, ideas for more for more levels, rate of advancement, etc), general impressions? }:)

Awaiting all comments and replies!

Kannik
 
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Underfeats you have Concentration. What is that? And what's their HD?

Bladesong is too powerful. Your ranks in perform + level to AC? So, you take this class as your seventh level. Max ranks of 10, 1 level. So, you get a +11 bonus to AC. Way too much.

Using Perform to feint in combat is a little iffy, but adding it to tumble rolls is again to powerful. Maybe a +2 bonus to Tumble would be good. But using the example above, that's a +10 bonus at level one.
 

He says "the root" of the two values.
So, 10 ranks in Perform, +1 level, 11. Root of it is... er... approximately 3.
At 10 prestige levels, it is 20 ranks + 10 level, total +30, root of it is (rounded down) 5.
(A 10th level monk with a Wisdom of 18 would have the same bonus, right?)
 
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Oops...

Yipes, accidentally put Concentration in the feat area :P Sorry about that, that shouldn't be there.

Also forgot the Hit Dice: d8

Shame on me! :P

-nods- The AC bonus is the root of the level in this class plus the perform ranks. So, at level 20, one could have 23 ranks + 8 ranks of this class for a total of 31, which root (always rounded down) would be +5 to AC. At minimum, this will give you a +2 to your AC. A root may be a bit messy way to do it, but it was the best way I came up with quickly for making a progression that was linked to the perform skill and one's rank, without the progression going out of control.

Another option I thought would be to have a perform check made every turn vs a DC, and the Margin of Success would somehow determine the AC bonus for the turn (or the combat, I suppose, which would make less dice rolling). In the end, I figured this might work out better.

Insofar as the Perform to Feint, I was again looking to make good use of the perform skill rather than have it as a superfluous requirement.

For Dance to Tumble, how about instead the usual +2 'synergy' bonus (such as jump gives to tumble), which would still aid towards the fight defensively bonus?


Other than the above-mentioned, how do you feel it is?

Kannik
 



Heretic Apostate said:
(math major mode)
Not to be too nitpicky, but you might want to specify square roots, rather than just roots.
(/math major mode)

That might have helped. But in truth it's just an odd thing to see in a prestige class. I just read right over it and never caught it.
 

The root of the problem is...

(sorry, couldn't resist)

I edited the original post to add in the square root, the hit dice and changed the bonus at 2nd level to a +2 synnergy bonus to tumble rather than adding ranks of perform.

I agree that the root isn't the nicest solution by far -- but it was the most usable that I came up with that took into account the perform ranks and turned them into something that reflected in the AC bonus w/o becoming overly large quickly. The min AC bonus you will get is 2, the max (if you push it) will be 5.

I'm guessing that besides the two items just fixed, everyone feels it is a relatively power-balanced and power-flavourful class? }:)

Kannik
(you know, I just realized -- a DefBonus/DR system (such as SWRPGv2 is supposed to have) would make agile fighters easier to model in d20 }:)
 


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