My questions are
1) Since danging weapon fight at your base attack bonus can they get mulitpe attacks?
2) Also do they share the users strength bonus for extra damage on attacks?
3) If so are two handed dancing weapons at 1.5 times the strength bonus to damage for being one handed?
4) Do dancing weapon still crit as normal?
5) and lastly although this is a more general "I just cant remember" question. When criticals are confirmed does it just apply the multiplier to the base damage of the weapon or does that include the strength bonus to damamge, or extra damaged from enhancments like flaming or holy.
thanks in advance for the help
Dancing: A dancing weapon can be loosed
(requiring a standard action) to attack on its own. It
fights for 4 rounds using the base attack bonus of the
one who loosed it and then drops. It never leaves the side of the
one who loosed it (never straying more than 5 feet) and fights on
even if that creature falls. The wielder who loosed it can grasp it
while it is attacking on its own as a free action, but when so
retrieved it can't dance (attack on its own) again for 4 rounds.
Casier Level: 15th; Prerequisites: Craft Magic Arms and Armor, animate
objects', Market Price: +4 bonus.
1) Since danging weapon fight at your base attack bonus can they get mulitpe attacks?
2) Also do they share the users strength bonus for extra damage on attacks?
3) If so are two handed dancing weapons at 1.5 times the strength bonus to damage for being one handed?
4) Do dancing weapon still crit as normal?
5) and lastly although this is a more general "I just cant remember" question. When criticals are confirmed does it just apply the multiplier to the base damage of the weapon or does that include the strength bonus to damamge, or extra damaged from enhancments like flaming or holy.
thanks in advance for the help
Dancing: A dancing weapon can be loosed
(requiring a standard action) to attack on its own. It
fights for 4 rounds using the base attack bonus of the
one who loosed it and then drops. It never leaves the side of the
one who loosed it (never straying more than 5 feet) and fights on
even if that creature falls. The wielder who loosed it can grasp it
while it is attacking on its own as a free action, but when so
retrieved it can't dance (attack on its own) again for 4 rounds.
Casier Level: 15th; Prerequisites: Craft Magic Arms and Armor, animate
objects', Market Price: +4 bonus.