Dang it! Weapon enchantments that aid tripping?

Piratecat

Sesquipedalian
I'm over at Sagiro's right now, and I need to track down weapon enchantments that assist/improve tripping. Unfortunately, all of my books are at home. If you know of any, could you please post the basics (what it costs, what it does, where I can find it) for me! See, I have this whip I want to improve....

Thanks!
 

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Cause you know I have nothing better to do then be PC's research assistant on a Saturday....well, I don't :D

Magic of Faerun pg 141

Sweeping: gives +4 strength bonus on the opposed roll; market price +1
 


If you'd like, Piratecat, I could publish the following magic item in the next E.N. Publishing book:

Whoopsidaisy, the Whip of Tripping
This semi-intelligent +3 whip has its own Strength and Dexterity scores for the purposes of tripping and disarming. It has, like, a 20 Strength, a 22 Dexterity, and Improved Trip. And stuff. Um, maybe it like, shrinks whatever it hits, so they're easier to trip.

Sorry, I'm just not feelin' it. I've got a PC gnome Shadowdancer/Lasher with a 22 Dexterity and Combat Reflexes. Everyone falls down.
 

Arms and Armor pg 36

TRipping: Grants Improved Trip feat, if one has the feat already they get a +2 compatance bonus on all trip attempts; Market Price +2
 

Crothian said:
Magic of Faerun pg 141

Sweeping: gives +4 strength bonus on the opposed roll; market price +1

It's also in the Arms and Equipment Guide.

It should be noted, though, that it states "This can only be applied to melee weapons", and a 3E whip.... well, isn't.

-Hyp.
 

RElics and Rituals 2 pg 164

Bone Whip (specific weapon): animated whip that gets +6 to all trip attmepts; market price 18,301
 



The Guisarme of Long Falls page 109 A&EG on a successful trip the the target must make a fort save (DC 16) or be stunned one round.
 

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