Dark Deeds On White Mountain--Game Thread

Ka’ashawndrah

Once back out of the mine, the elven maiden seeks out the mayor.

"Where can I get some supplies for the journey to the tower?"
 

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Once out of the mine, the Padre makes the necessary arrangements for the burial rites and ceremonies for the two fallen villagers.
 

Preparations

Mo-Gwar listens to Haakon intently then responds, "Yes, it would make sense for the evil spirit to return to the black fountain. I am sorry that I am not in good enough shape to travel with you to this tower, but I will join you in a couple of days on the top of the mountain. Assuming that I can get back inside my den, I will bring you rewards to help you on your quest, and I will help as I can. Until then, my new friends, may Woden watch over you."

The Mayor is still waiting outside the mine when you all come out. He's got Thunder there and hands the horse over to Mist as soon as he sees her. Thunder gives a friendly nuzzle and seems well.

Kah said:
"Where can I get some supplies for the journey to the tower?"
The Mayor points at a few different buildings, narrating as he points. "You are all welcome to supply yourselves in our village. Most provisions I'm sure you'll find supplied for free, and everything else, I'm sure, will be discounted."(for a reminder of what's in the town, see the following sblock)

The Town of Hazel:[sblock]Inside the town walls, there are seven buildings, and a spacious longhouse that serves as a communal building, temple, and town hall. I’m sure I missed some important buildings—if so they will be added later, but for now, the buildings are:

1. The Grey Goat: A tavern and inn (this is built to cater to the tourist industry in Hazel, right now, it houses the people dislocated from the Longhouse and the professional adventurers). Nickleby the tourist coordinator lives here and owns the establishment.
2. A blacksmith’s shop (where all sorts of metalworking takes place, but mostly items of utility—pick heads, chains, horseshoes, etc.—not so much weapons and armor, but there are some).
3. A woodworker’s shop and dry-goods store (run by the only elf who lives in town, Fenway, and his half-elven wife, Elehandra).
4. A butcher’s shop and smokehouse (run by a butcher, his wife and son).
5. A seamstress and weaver (run by wives of miners).
6. The miners’ longhouse (this is where most of the miners live communally).
7. The mining shack (this is where the mine director works and where supplies are stored—it is back near the mine entrance).
8. The stables (there are various horses and mules here-it is manned by the human horsemen, Hamdur and Gel)

And, the temple of Woden (this longhouse is where The Padre lives and studies along with several of the more devout miners, it also normally serves as town hall, mead hall and home of the Mayor. Now, though, it is inhospitable—magically dark, cold and foreboding—everyone who normally lives there has moved to the miners’ longhouse or the inn (for free, of course), except the Padre who dares live in the darkness).
[/sblock]
Dentmus and Lars find it easy to drink before the quest begins, however, no sooner have they made themselves comfortable than their companions are nearing the completion of their preparations.

The Padre meets with his Acolyte and goes over the burial rites and ceremonies for Helik and Ren. The Acolyte is nervous about performing the rites by himself, but knows that he needs to do it that night, and that your party cannot delay their trip that long. Therefore he does his best to stay strong.
 

"Already done? But don't you need to recite burial rituals all night and day? And will any of you buy the Wyrm conquerors a pint? And wenches! Bring me some wenches! I'll show what can be done with some vine magic..." Dentmus shouts, as he downs mug after mug at the Grey Goat.
 

Ka’ashawndrah

Kah continues to quiz the mayor.

"Specifically I was looking for alchemist's fire and acid. I remember you, I believe, speaking of the possibility of shade trolls? I only wished to be prepared."
 

Lars kicks his feet up at the local bar and lays them on the table in the corner of the room. Usually jovial, now he purchases a large mug of ale from a nearby tavern wench and stares intently into his drink, thinking sadly of fallen friends.

"Damn waste it is. A damn waste. To you my friends!" He lifts his ale high to imaginary friends and rests his wounds, both of body and spirit.
 

At the Grey Goat, the bartender, G'Rok of the Tap, who lost a leg years ago, and since has run the pub, is happy to see Dentmus and Lars and joins them in their first toast. Other than the two adventurers, a couple of miners who are taking the day off due to a dragon in the mine, and Ulruss and Penny the Grey Goat is empty of customers. G'Rok of the Tap gives you a couple free rounds as well as a second breakfast (you ate a couple hours ago before the town gathering, too) and all is well for a while. After almost two hours, though, the bartender looks less happy to see you. Specifically he looks unhappy to see you in his pub drinking and singing your way to noon when not hours earlier you swore to rid the town of its curse. Ulruss and Penny, though, are drunk and sit one on either of Dentmus's knees (although they're both moon-eyed over Lars the whole time).

Meanwhile, the Mayor nods in understanding. "Oh! Oh! Yes," he says to Kah. "Yes, of course. Fenway and Elehandra will stock some of that, I'm sure. Follow me." He takes her to a small shop that, although crowded with wares, is very neatly organized. Along shelves are a plethora of common, mundane bits of equipment and gear (nothing iron-worked though, that's all over in the blacksmith's shop, otherwise there's anything in the PHB "Adventuring Gear" equipment list). At a thin, beautifully stained counter near the back of the well-lit store is a female half-elf who the Mayor introduces to Kah as Elehandra. She has long, straight strawberry blonde hair and clear blue eyes and very thin hands. Behind the counter Kah can see various jars, bottles, and exotic looking items (pretty much all the "Special Gear and Substances" from the PHB). Having led Kah in, the Mayor explains to Elehandra, "This lovely creature is here to help us with the curse. Please take special consideration of her." Elehandra smiles kindly and answers, "Yes, Mayor, I was at the gathering this morning." With that the Mayor gives a little emberassed laugh and takes his leave.
 

The Padre, having made sure his acolyte is well prepared for the rituals, returns to the center of town, ready to go.

"Where is everybody?"
 

"Well", say Haakon, who has been making the rounds of the village to reassure everyone " Lars and Dentmus are drinking and cavorting of course and Kah and Mist are over-supplying themselves"
 

Hamdur, one of the village's horsemen, spies Haakon and The Padre in the town square and approaches them from the stables. "Ho, Padre, Haakon," he says, his hand in a friendly wave. "Gel and I have prepared mounts for your party. We have a sturdy riding horse prepared for you," he motions to Haakon, "a riding mule for you," he motions to the Padre, "and horses for Lars, Dentmus and the elf woman. The maiden warrior of course has her own steed." He motions you to follow and leads you back to the stables where Gel is finishing loading a mule with a pack saddle. "And then we have Bill here to haul all your supplies." He rubs the mule on the head, then pats the loaded pack saddle. "A tent, torches, cooking gear, extra blankets, flint and steel, all the usual stuff for a trip to the top of White Mountain this time of year. You should have no trouble with the elements."

The Padre and Haakon:
[sblock]You both seem to remember Hamdur's two sons usually helping out as stable boys, but you don't see them around. Although not shocking, their absence doesn't sit well with either of you.[/sblock]
 

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