So i wanted to be the Steel Wall the enemy breaks upon. Now at First i wanted to do this By making a Battlemaster, still want to abit, (plus i liked the idea of beeing the only non-magic user because Lothoc simply sucked at it) However i think i could to that alot beter as a Eldrich Knight
So I introduce
Lothoc 'Shildor' Hrafnveidi-Mao
Race: Goliath
Class: Fighter (Eldrich Knight) 5
Background: Outlander
Alignment: Chaotic Neutral
Experience: 6500
ABILITIES
Strength: 20 (+5)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 13 (+1)
AC: 19 (Chain Mail (16)+ Shield(2)+ Defense(+1 while wearing armor))
Initiative: +3
Speed: 30 ft
HP: 51 (13+
38)
Hit Dice: 4 D10
Proficiency Bonus: +3
OFFENSE:
Flail (Silvered): To Hit, +8
Damage, 1D8+5 Bludgeoning
Handaxe, Thrown: To Hit, +8
Damage, 1D6+5 Slashing
Spell Attack Modifier: +6
Spell save DC: 14
1st lvl Spell Slots: 3/3
SAVES:
Strength, Constitution
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FEATURES:
Background: Outlander (Bounty Hunter)(Wanderer)
At a young age Lothoc's tribe was saved from a Horror he could not clearly remember. At this time he was amazed at the skill of the Hunter that saved them.
he soon did all he could to follow in this great Hunters footsteps, joining the academy the moment they'd let him.
after his graduation though, he all but dissapeared into the wilderness. Still doing the requests he was sent out to do. but in the mean time, searching for ever greater challenges to face off against.
Fighter Features:
Fighting Style:
Defense; +1 to AC while wearing Armor
Second Wind:
Can use a Bonus Action to regain 1D10+5(fighter lvl) Hit Points
recharges after Short of Long Rest.
Action Surge:
On my Turn, I can take one additional action on top of my regulat action and a posible Bonus Action.
recharges after Short of Long Rest.
Extra Attack:
I can attack Twice whenever I use the Attack Action
Eldritch Knight Features
SpellCasting:
Cantrips:
Lightning Lure
Light
1st lvl:
Absorb Elements
Burning Hands
Cause Fear
Shield
Weapon Bond:
I learned a ritual that creates a magical bond between myself and one weapon. I preform this ritual over the course of 1 hour, which can be done during a short rest. The Weapon must be within my reach throughout the ritual, at the conclusion of which i tough the weapon and forge the bond.
Once i have bonded to a weapon, i cant be disarmed of that weapon unless i am incapacitated. if it is on the same plane of existence, i can summon that weapon as a bonus action on my turn, causing it to teleport instantly into my hand.
I can have up to two bonded weapons, but i can summon only one at a time with my bonus action.
if i attempt to bond to a third weapon, i must first break my bond with one of the other two.
Goliath Features
Stone;s Endurance:
When I take damage, i can use my reaction to reduce the damage by 1D12+3(Constitution)
Recharge after Short or Long Rest
Powerful Build:
Counts as one size larger when determining my carrying capacity and the weight i can push, drag, or lift.
Mountain Born:
Acclimated to high altitude, including elevations above 20,000 Feet, also naturally adapted to cold climates.
Feats:
Warcaster
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Skills
Acrobatics +3
Animal Handling +1
Arcana +3
Athletics +8
Deception +1
History +3
Insight +3
Intimidation +4
Investigation +3
Medicine +1
Nature +4
Perception +4
Performance +1
Persuasion +1
Religion +3
Sleight of Hand +3
Stealth +3 Armor Disadvantage
Survival +4
Proficiencies
Armor All Armor, Shields
Weapons Martial Weapons, Simple Weapons
Tools Bone Dice
Languages Common, Giant, Primordial
this is what i got so far
as for Magical Item, I'd like either a Lightning Javelin, Sentinel Shield or the Quiver of Ehlonna (this one just sounds like so much fun) but i'll leave that up to you