Dark Sun - 3.5 (Closed)

Darkclaw has been posted, and will update the minor things as I can (Description, personality, and who's who and what he feels about them).
 

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[sblock=Rystil Arden]
Erianna looks good. It looks to me like you've used too many skill points. I have you using 50 and according to my calculations, you should have 42. Also, diplomacy is a cross-class for shapers but it seems like you have it as a class skill. Let me know if I have it wrong.

Also, here's some extra background I have in mind for you starting out. Let me know what works for you.

Erianna is a member of the Thyrzan family whom run the Thyrzan Trading House of Tyr. Erianna's father, Telzon, was the second son of the house founder Crextin Thyrzan and became a professional student of the Way, much more interested the studies of the mind than of the complex iron trade of Tyr. Erianna's uncle, Borrun, was the eldest son and became head of the company. Ruthless and cunning, Borrun elevated the family trading company to a much higher level of business; only one tier below the powerful House Vordon of Tyr. He has allowed his younger brother, Telzon, to continue with his studies unimpeded with business. Telzon was arranged to marry Kallai of House Binz of Tyr and House Thyrzan grew more powerful

Unfortunately, Erianna, a natural psionic like her father, has fallen into trouble in the House. Accused of an act of treachery and theft, Erianna has come under scrutiny from her uncle. Deciding that this side of the family is too distant from the business and is taking without giving back, Borrun has decided to take Erianna on a business trip to Urik to get her more involved and to show her the labor behind the money her family enjoys.

Once in Urik, Erianna was left out of almost all meetings and business affairs. After a week in Urik, Borrun told Erianna to return to Tyr without him. She was to make sure a large caravan of luxury items such as rare herbs, wine, and sugar made it to Tyr to be traded on the market. Also, she was to send a message to her father. House Thyrzan is to get a hold of as much iron as possible and send it to him in Urik as quickly as possible. With that, she was left with the caravan. On the trip, she has quickly befriended a pterran named Darkclaw Myllik, a psychic warrior whom is escorting goods on the same mekillot trading caravan.[/sblock]
 

[SBLOCK=Lot]The extra background looks great! This should be a lot of fun.

As to ranks, I didn't put any ranks into Diplomacy--that +6 is from Charisma and synergies alone ;)[/SBLOCK]
 

Rystil Arden said:
[SBLOCK=Lot]The extra background looks great! This should be a lot of fun.

As to ranks, I didn't put any ranks into Diplomacy--that +6 is from Charisma and synergies alone ;)[/SBLOCK]

[sblock=Rystil Arden]Synergies! I always miss them. Okay, you're good to go. As I get more characters on the Rogue's Gallery, I'll post their info and try to get this game going.[/sblock]

[sblock=Bront]
Darkclaw looks good. I have him adding up to 38 points. Correct me if I'm wrong.

Also, I have some supplementary background information for you, though what you selected is plenty deep. I like the mentor pterran in the fighting pits and the Darkclaw nickname.

Torrence Gelding purchased you at a cheap price when you were badly wounded (though victorious) in the fighting pens. Gelding, whom is against slaves fighting and slavery in general, has a group of ex-gladiator employees whom he finds to be loyal servants and friends. Seeing a great deal of potential in you, he hired you as bodyguard and escort in his lucrative business as a gem dealer in the loosely-organized Renythi League. Now that you have paid off your debt, he has hired you a freelance operative to escort a collection of ancient amber bracelets from the Green Age that he bought in Urik but needs transported to his home in Tyr. Relying on you with this small fortune in antique jewelry, you have signed on with a mekillot caravan coming from Urik. In the past week, you have befriended a human shaper merchant named Erianna. You find yourself being protective of her around the some of the rougher traders and guards whom find her to be both pretty and innocent. One fight and a guard with a broken jaw has defined you as her bodyguard on this trip.[/sblock]

[sblock=jkason]The Jhakar is fine if you want him. If you prefer the Boneclaw or Erdlu, it's up to you.[/sblock]
 

[SBLOCK=Lot]No biggie :) I may have even confused you because Telepath Erianna had +17 to Diplomacy due to having spent 6 ranks, added another synergy for Sense Motive, and chosen a Friendly Psicrystal. I had to watch all that Diplomacy slip away :( :lol:[/SBLOCK]
 




[sblock=Bloodweaver1]Your character looks like quite the monster. I'm not sure how he'll fit in with the rest of the characters but I look forward to seeing what you have planned. A few questions of stats. Doesn't size count against touch attacks? Making him a Touch AC 10 instead of 11? Also, I would say that his Int modifier can't bring him to 0 skill points, so you can have 5 starting if you want.


My idea is that your character started the journey as a hired guard but his chaotic behavior led to a fight amongst the guards. Now, he is a prisoner chained to the mekillot-drawn transport until he can be brought to Tyr and sold as a gladiator; where his chaotic nature and amazing strength can be properly utilized. If this doesn't work for you, let me know and I'll be happy to change it. I just want a feasible explanation for how a chaotic half-giant with low mental abilities and close to no personality could function in the caravan. Also, I was hoping that you have a imitative relationship with one of the other PCs. Let me know what you think.[/sblock]

[sblock=Voadam]Heartseer looks very good. I have a few background details that you might choose to use. The defiler whom came through your land was moving fast and not only defiled in your land, but brutally killed members of your tribe whom went to speak with him. Your quest has been difficult and the defiler has been able to somehow gain a lead on you and Quaketongue. After losing his trail, you wandered in the general direction the defiler was last heading until crossing paths with the caravan from Urik. Now, feeling the presence of another pterran as well as other remarkable people, you feel that the journey towards Tyr makes as much sense as any in discovering the butcher of your people.[/sblock]

[sblock=Steve Gorak]Kurvick looks good, though I'm a bit confused with your combat stat block. Anyway, you are a templar of King Karak in Tyr. Elves are very rarely templars and you are an exception to the rule. You have been granted access to templar power, yet your authority is never stated as being from Karak or Tyr itself. You are able to wield your templar authority as a close contact and and trusted informant of the Templars of Tyr, though the extent of your connection is unknown to most. The only templar you deal with directly is Ruix Belcabar, a mid-level bureaucrat who counts on you for information regarding the constantly changing elf underworld. With fellow elves and criminal-types, you are an invaluable tool whom provides important favors for reasonable prices. In a way, you are a trusted liason between two worlds; never truly apart of either but respected by both. Belcabar sent you to look into what kind of trade is going on by elven communities between Urik and Tyr. You are returning from Urik with the Rockswift Tribe, whom have accepted you as a temporary member of the tribe due to your helping negotiate a special tax break for them when they return to Tyr. The Rockswift have just caught up to the Urik caravan and have been traveling with them; compromising their usual swift travel to bleed the caravan guards of their wages with wine and food and out-trade the many merchants in the caravan. You have found some very interesting individuals (the other PCs) whom are about to enter Tyr and you find it useful to learn all about them before they enter your city.[/sblock]
 

Ok, knowing a little more about the elf and the half-giant will help me finish up Darkclaw, but his background and sheet has been updated appropriately for everything else.

And the Chaotic half-giant worries me a bit, but that can still mostly remain good and neutral. It's the evil part I'd worry about.
 

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