Irda Ranger
First Post
Thank you for stating concisely what I said verbosely.No, no, no. The setting is unfair. That doesn't mean that players have to play second fiddle to the super-awesome thri-kreen in the group.
Thank you for stating concisely what I said verbosely.No, no, no. The setting is unfair. That doesn't mean that players have to play second fiddle to the super-awesome thri-kreen in the group.
From what I am led to believe, the PHB2 will have a divine controller (maybe called a theurge, thaumaturgist, or, perhaps, templar).Templars and Gladiators I think really need to be their own custom built classes. A gladiator needs to be a mix of striker and defender -- basically like barbarians-as-stikers, engines of destruction with a very limited range. Templars, need to be Divine controllers, but different from wizards, I think. I don't have an easy answer there.
Is elemental energy a power source in 4e?
Templars started out slower with spellcasting (no spells at all at first level), but at really high levels (15+ or so) outperformed regular clerics. They also had access to all weapons, which Dark Sun clerics did not (air clerics could only use spears and ranged weapons; fire clerics could only use flaming weapons or those made of obsidian; earth clerics could use any weapon made of stone, obsidian, wood, or metal - but not bone; and water clerics were limited to weapons made of once-living materials like wood and bone).Templars had a spellcasting that peaked out at, iirc, 5th level or so, and made up for that with the ability to call upon the authority of their office.

Something like that be great."defiling as a minor action, lets them regain a daily or encounter power but at the cost of damaging plants aorund them"
Notes in equipment tables would show which ones require metal, like swords, halberds, axes, etc. Spears, arrows and daggers with flint/obsidian blades work perfectly well, as opposite examples.non-metal weapons that would otherwise require metal, sufer a -1hit/damage/-1AC penalty.
, it works with other D&D lore, lol....wut? Tactical combat doesn't have anything to do with the setting flavor.
No, no, no. The setting is unfair. That doesn't mean that players have to play second fiddle to the super-awesome thri-kreen in the group. Player options being balanced or not has nothing to do with Dark Sun, although since the 2e version had so many ridiculous rules problems & imbalances, I can see why people might closely associate the two.
Is elemental energy a power source in 4e? I really don't know.
Having DMed a 2e group that included a thri-kreen water cleric/psionicist, I have to disagree.Other than the thri-kreen (which was just silly) I felt the races and classes were each very useful. Each member of the game could do something "massive" but each tended to have a huge weakness. The half-giant was dumb as a brick, couldn't hide from things. A water cleric was often the most useful member of the party, but was moderate in most fights (but damn popular with PCs and NPCs). Etc.
4e (and 3e before it) are so much more about making sure each party member is "equal" in a fight. And 4e (which I like a lot) has taken this to a new extreme. It works fairly well, but I don't think a design goal of having the water cleric be as good in a bar fight as the half-giant is a reasonable goal for Dark Sun. Everyone _should_ be scared of the half-giant hitting them. That means he, like a flame thrower, attracts a lot of attention in a fight. _and_ he has a glass jaw: a will attack is very likely to take him out.
Dark Sun 2e had its "balance".
Yep, I could see Warforged as a throwback creation of the Green Age. I'd say the creation of one is a lost art but perhaps one of the Sorcerer Kings uncovers the lost process of making one. I could see a war of intrigue erupting as the other Sorcerer Kings try to steal the knowledge for themselves while strike forces of assassins attack templars and city guards.I actually think WarForged could play a reasonable role in Athas.
...?
How does being able to knock someone back in any way change the ambiance of a harsh desert world where dehydration is the leading cause of death?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.