Dark Sun! I have them!


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I must say that the hordemaster Epic Destiny has the single coofiest (that's "cool in a goofy sort of way") mechanic in the history of anything, ever.
 

One of my FLGSes had the books in today (I have them on pre-order elsewhere) and I flipped through them tonight. They're definitely not as fluffy as the 2E boxed set books, the campaign setting has some fluff but not nearly as much as the Wanderer's Journal in the box set.

The Creature Catalogue on the other hand looked awesome. It had a lot of good monster fluff and I really liked the NPC section in the back. I hope they don't Forgotten Realms this setting and let it languish with just two books. The setting could definitely use an updated Wanderer's Journal or something equivalent to not only give players some backstory but help DMs plan campaigns and encounters that "feel" like Dark Sun.
 

You know, looking at the regional map, it doesn't look like the scale was changed much. Am I right?

I like that roads to Kalidney and Guistenal are drawn as being half-buried by the desert. Nice touch.
 

A question for Knightfall (or anyone else with the books) please...

How many new At-Wills in the book? And for which classes? I assume the new builds would incorporate new At-Wills but any for other classes?
 

NO attempt to hijack this thread, but this is the place I feel I need to post. Just a quick note: Vexing Sands (desert-themed adventure tiles) is out now and available at enworld's very fine store here :Vexing Sands - Escape Velocity Gaming | EN World PDF Store

Featuring seven scenarios which fit any fantasy rpg and fantastic art from Billiam Babble of Inked Adventures fame! Please check it out!

Thanks,
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President, Escape Velocity Gaming
 

A question for Knightfall (or anyone else with the books) please...

How many new At-Wills in the book? And for which classes? I assume the new builds would incorporate new At-Wills but any for other classes?

Arcane Defiling is technically an at-will.

All of the Wild Talents are at-wills.

There are several new class options. Each of them has at least one at-will.

Animist Shaman: Spirit's Wrath (Spirit Power), Spirit Infusion
Arena Fighter: Vicious Offensive
Warlock Sorcerer-King Pact: Hand of Blight
Wild Battlemind: Concussive Spike (1), Wrenching Claw (3)... and others

I don't see any reason why other Fighter or Battlemind builds couldn't take the at-wills listed above. The Shaman and Warlock ones are specific to the builds in DS.
 

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