Well, CoC stands for Call of Cthulhu (in case you didn't know.) Basicly it uses a series of stories by writer H. P. Lovecraft (who I defintely recommend) for background.
That background being that extradimensional beings exist beyond mankinds ability to perceive. To glimpse them is madness. To see them is death.
For the most part, CoC emphasizes that combat is deadly and WILL get you killed (which does in fact fit in with the Dark Matter that I remember.) Hell, you could probably use some Cthulhu stuff and it would still fit in. Dark Matter was just that cool.
That being said, I never really liked Alternity. While I thought the settings were really cool (never bought much of Star Drive, but it looked interesting, LOVED Dark Matter) I thought the system itself was somewhat ... clunky. I guess with the proper amount of experience in the system, perhaps it would have smoothed out. But mostly I just thought it was much too complicated.
My target's dex adjusts the situation die +2, but I have this skill specially selected so that is -1, but I am firing a burst so that is +3, but hes only 5 feet away so its -2, but ...
And that all amount to a -d0 to my d20 roll.
No offense intended. Just wasn't my cup of tea.
The group I recently started playing with actually was playing Alternity when I joined. But they pretty much ignored most of the rules, because like me, they felt to do otherwise would lead to over complication. (Since then we have switched to d20, check sig if you want to know.)
Anyway, I believe there is a Story Hour set in the Dark Matter universe. I forget the author, but it is pretty popular.
I think the title is something like "Drunken girls with shotguns and redneck zombies (Dark Matter d20)"
Perhaps you should look for it.
Cheers.
That background being that extradimensional beings exist beyond mankinds ability to perceive. To glimpse them is madness. To see them is death.
For the most part, CoC emphasizes that combat is deadly and WILL get you killed (which does in fact fit in with the Dark Matter that I remember.) Hell, you could probably use some Cthulhu stuff and it would still fit in. Dark Matter was just that cool.
That being said, I never really liked Alternity. While I thought the settings were really cool (never bought much of Star Drive, but it looked interesting, LOVED Dark Matter) I thought the system itself was somewhat ... clunky. I guess with the proper amount of experience in the system, perhaps it would have smoothed out. But mostly I just thought it was much too complicated.
My target's dex adjusts the situation die +2, but I have this skill specially selected so that is -1, but I am firing a burst so that is +3, but hes only 5 feet away so its -2, but ...
And that all amount to a -d0 to my d20 roll.

The group I recently started playing with actually was playing Alternity when I joined. But they pretty much ignored most of the rules, because like me, they felt to do otherwise would lead to over complication. (Since then we have switched to d20, check sig if you want to know.)
Anyway, I believe there is a Story Hour set in the Dark Matter universe. I forget the author, but it is pretty popular.
I think the title is something like "Drunken girls with shotguns and redneck zombies (Dark Matter d20)"
Perhaps you should look for it.
Cheers.
