Darkness+Devil's Sight is killing my campaign

KarinsDad

Adventurer
Particle_Man said:
This actually makes the point that the Warlock is so hosed in a grapple that they *NEED* to spend at least one feat purely to help them out in grapple situations. And unlike Wizards, Walocks do not get any bonus feats to play around with. Since they don't get the *kewl* "make any item with the right feat" ability until 12th level, that leaves Improved Grapple and Sudden Still Spell as the prime choices for the low to mid level Warlock. I went with Sudden Still Spell and Flee the Scene, myself.

Which book is Sudden Still Spell found in? I assume it is a feat that affects spell like abilities. I couldn't find such a thing, so I went with the Improved Grapple route. I agree that a no somatic feat combined with Flee the Scene is vastly preferable. In fact, even Flee the Scene is not really needed (although still desired) since while grappled, you just blast away (abet with a Concentration roll) at the guy holding you. You will do more damage to them then they will do to you and if their buddies try to help out, they could still accidentally hit their ally.

Mental note to add Sudden Still Spell to my Lawful Evil NPC Halfling Warlock Reoccurring Villain. :cool:
 

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KarinsDad

Adventurer
atom crash said:
Complete Arcane is correct.

There also was a spontaneous metamagic variant published in Unearthed Arcana.

Thanks guys.

I specifically looked in CA (the obvious place to find such a feat) for it, but couldn't find it. Must be getting blind in my old age. ;)
 

RigaMortus

Explorer
KarinsDad said:
In fact, even Flee the Scene is not really needed (although still desired) since while grappled, you just blast away (abet with a Concentration roll) at the guy holding you.

From the PHB"

If You're Grappling
When you are grappling (regardless who started the grapple), you can perform any of the following actions...

Cast a spell: Attempt to cast a spell while grappling or even while pinned (see below), provided it's casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action, such as drawing a circle with powered silver for protection from evil, is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don't have to make a successful grapple check to cast the spell.

Unfortunately, ALL of the Warlock's invocations (including Eldritch Blast) are spell-like abilities that require somatic components to cast. So even with Still Spell (which removes the somatic component), you still need a Concentration check (DC 20 + spell level) to either "cast" Eldrtich Blast or Flee the Scene.
 



KarinsDad

Adventurer
Sudden Still Spell does not work for Warlocks.

It is a metamagic feat that affects spells, not spell like abilities.

Metamagic feats that affects spells are not usable by Warlocks. Only feats that affect spell like abilities like Ability Focus, Heighten Spell-Like Ability, Maximize Spell-Like Ability, Empower Spell-Like Ability, and Quicken Spell-Like Ability. Glad to know I wasn't going blind. :)


So, Improved Grapping and an eventual Ring of Freedom of Movement appear to still be the front runners for anti-grappling techniques.
 

KarinsDad said:
Sudden Still Spell does not work for Warlocks.

It is a metamagic feat that affects spells, not spell like abilities.

I believe that's incorrect.

Read the Warlock class description. As has been posted the last couple times this was discussed, the Warlock class specifically mentions these feats as being useable, as "they do not increase spell level." Right?
 
Last edited:

Egres

First Post
Patryn of Elvenshae said:
I believe that's incorrect.

Read the Warlock class description. As has been posted the last couple times this was discussed, the Warlock class specifically mentions these feats as being useable, as "they do not increase spell level." Right?
Right.

Complete Arcane, page 71.
 

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