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Dukotti ("Wind Fighter")
Elven Fighter2/Gladiator(Athasian) 4
True Neutral
XP: 15,000

HP: 74
Speed: 80' Walk
AC: 20 (+5 armor, +5 Dex)

BAB: 6/1
Fort: +8 (+7 Base, +1 CON)
Reflex: +9 (+4 Base, +5 DEX)
Will: +0 (+1 Base, -1 WIS)

STR 15, DEX 20, CON 12 (11 base, +1 lvl), INT 13, WIS 8, CHA 12

Attacks:
Lotulis - +9/+9/+4 (2d4+2 primary, 2d4+1 off-hand; 20 x2)
+1 Elven Longblade (Steel) - +12/+6 (1d8+4, 2-handed; 18-20 x2)
Unarmed - +8/+3 (1d3+2; 19-20 x2)
Longblade + Unarmed - +10/+9/+4 (1d8+4 (2H), 1d3+1 (OH))

Skills:
Intimidate +10, Tumble +20, Perform +7, Balance +10, Bluff +4, Read/Write(Common), Jump +17

Feats:
1 - Wild Talent (Psionic Draw, Wild Charge; Athas.Org)
3 - Combat Reflexes (PHB)
6 - Weapon Finesse: Lotulis (PHB, Athas.org)
F1 - Ambidexterity (PHB)
F2 - Two-Weapon Fighting (PHB)
G4.EWP - Lotulis (Athas.org)

Racial Abilities: Low-light vision, Racial Skill Bonuses(+1 to Appraise, Bluff, Listen, Perform, Search, Spot), Elven Longsword Finesse, Temperature Resistance, Elf Run

Class Abilities: Fighter Bonus Feats - 2WF, Ambi.
Gladiator - Always Armed, Improved Crit: Unarmed Strike, Arena Guile, Master of Weapons +1, Exotic Weapon Proficiency (Lotulis)

Languages: Common(Can read and write), Elven, Dwarven

Gear:
+1 Elven Longblade (Steel) - 2,000 (Athas.org, PsiHB)
+1 Studded Leather of Light Fortification - 4,000 (Athas.org, PsiHB)
Buckler (Athas.org, Free)
Skin of Nimbleness - 2,000 (PsiHB)
Boots of Striding and Springing - 2,500 (DMG)
Ring of Sustenance - 2,500 (DMG)
Backpack with Waterskin
One Day's Trail Rations
Bedroll
Sack
Flint & Steel

Total: 13,000
Treasure: 0 cp

Background and Description:

Dukotti was born into the relatively small Swiftwing tribe. His incredible agility and swiftness developed early, lending him an honored place among the other adolecents. His father, Dotharak, also one of the quickest elves in the tribe, took great pride in the boy. However, the elf had a tendency to over-gamble and while the tribe was trading in Urik, he lost a hefty sum in the gladitorial arenas...a sum he could not pay.

Having fixed the combat and offered the bet to the elf in the first place, Truvo Xoccup (a human noble) was granted by law his choice of Dotharak's possesions. But the elf was too proud and attempted to flee the city with all he had. A battle with the noble's guards and several templar ensued. The streets were bloodied on both sides that day, but Xoccup claimed his prize, the elf's young son. Having seen thousands of gladiators in his time, the noble knew a talent when he saw it.

Dukotti trained with the noble's weapon masters and gladiators for nearly a year before his first combat. Xoccup wanted this talented elf to earn him real money, not die like the rest of the fodder he had plenty of. Luckily for both of them, Dukotti was true to his namesake. His speed and grace with the elven longsword was astounding. The noble lavished the boy with many rewards, including his father's blade, Silk, a steel elven longsword that whistled through the air like a wild zephyr.

Throughout his five years as a gladiator, Dukotti made no true friends. He would have trusted only his tribe, but Xoccup assured him that they had been hunted down and slaughtered by Hammanu's templars for defying his laws. The elf had resigned himself to the fate of the gladiator until he overheard another gladiator saying that he had overcome a Swiftwing elf only a few days earlier. He decided then that he had had enough of fighting for someone else. He would do his own fighting, he would run the plains again, he would be free.

Dukotti plotted with a few of the other gladiators and together, they managed to break free into the streets of Urik. The templars decended quickly, however, and Dukotti was saved only by his blinding speed. He ran, and he didn't stop running until he reached the outskirts of Kalidnay.

Finally free, Dukotti is unsure of where to go next. He is utterly taken with whatever new facets of freedom he happens to take a fancy to at any moment. Perhaps he will find a new tribe or even his old tribe should they still exist. But for now, he is enjoying every breath of freedom.

Dukotti's enormous frame (he stands nearly seven feet tall) lends itself to great strength despite his lean appearance. As all of Xoccup's slaves were bald to display the House branding on their head, Dukotti tends to wear a hood or helmet to cover the patchy red hair that is still regrowing around the mark. All of his movements and gestures are fluid and quick -even mundane actions like walking or scratching his arm. He weilds his father's longsword and the Lotulis with alarming speed and accuracy, combining attacks into long, graceful maneuvers that dazzle the opponent into making mistakes, and wow any audience that may be around.

The elf gravitates toward whatever happens to grab his attention at the moment and devotes only a few seconds before moving on. Dukotti's short attention span, combined with his untrusting demeanor and fickle moods, offset his otherwise charming smile and rugged good looks.
 
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Looks good at first glance.....steel sword eh? May want to think about how you got that...especially with Glad background. Was it a gift? Prize? Tore it from owner's dead hand? Or something of the sort.
 



megamania said:
First 6 (total) with complete character skills/abilities etc are in. Once I get going, I may do a third one to get more players active but this remains to be seen.

Well, that leaves me out of this then. I'm still on holiday for the rest of the week and I won't be back home until Saturday at the earliest. I don't have any of the books with me (other than players handbook, d20modern, and dmg) so can't do the character skills/abilities stuff until I get my hands on the pscionics book :(

Have fun ya'all!
 

Having looked through the Athas.org stuff I'm gonna drop out of this, it just doesn't feel like Dark Sun to me anymore. Enjoy the game.
 


A few minor modifications:

Sorren
Human
4th level Psion (Savant) / 2nd level Metamind
Alignment: Lawful Neutral
Experience: 15,000

ABILITIES
Str: 12 +1
Dex: 14 +2
Con: 18 +4 (+1 Character Level, +2 Bracers)
Int: 12 +1
Wis: 12 +1
Cha: 14 +2

SAVING THROWS
Fortitude: +5
Reflex: +3
Will: +10

COMBAT
Hit Points: 43
Initiative: +2
Base Attack Bonus: +3
Armor Class: 16 (+2 Dex, +4 Inertial Armor)

Attacks:
Obsidian Drilbus (Masterwork Quarterstaff) +5 Att; 1d6+1 Dmg


SPECIAL ABILITIES:
Human Bonus Feat
Human Bonus Skills
Psionics
Inner Strength
Psicrystal (Resolve)
Power Psicrystal
Freely Manifest I (Free 1st lvl power 3/day)

FEATS:
Inner Strength
Psionic Focus: Psychokinesis
Talented
Inertial Armor
Resculpt Mind (Mind’s Eye)
Hide Power
Creature Capacitor (If Thoughts Could Kill)
Trigger Power: Greater Concussion

SKILLS:
Class Skills
Autohypnosis (+9, 8 ranks)
Concentration (+10, 6 ranks)
Disable Device (+5, 3 ranks)
Knowledge - Psionics (+6, 5 ranks)
Open Lock (+6, 4 ranks)
Pick Pocket (+5, 3 ranks)
Psicraft (+10, 9 ranks)
Search (+5, 4 ranks)

Cross Class Skills
Diplomacy (+7, 0 ranks, +5 Bonus)
Bluff (+7, 0 ranks, +5 Bonus)
Intimidate (+7, 0 ranks, +5 Bonus)
Spot (+3, 2 ranks)
Listen (+3, 2 ranks)
Stabilize Self (+5, 1 rank)
Wilderness Lore (+2, 1 rank)


EQUIPMENT:
Obsidian Drilbus (50) – Control Flames (1,500cp)
Bracers of Health +2 (4,000cp)
Amulet of Resistance (+2 Saves) (4,000cp)
Crystal Mask of the Diplomat (+5 Diplomacy, +5 Bluff, and +5 Intimidate) (2,250cp)
Dorje: Shield (50) (750cp)
Tattoo: Lesser Body Adjustment x 4 (200cp)
Tattoo: Burst x 3 (150cp)
Tattoo: Harbinger I x 1 (50cp)
Tattoo: Feather Fall x 1 (50cp)
Power Stone: Control Air x 2 (300cp)
Power Stone: Lesser Telekinesis x 2 (300cp)
Belt Pouch
Riding Kank (150cp)
Folding Shade (1cp)
Waterskin x 4 (4cp)
Rations x 4 (20bits)

Treasure:
50cp, 80bits


PSIONICS:
Power Points: 39 (27 + 1 Inner Strength + 5 in Psicrystal + 6 from Creature Capacitor)

Displays:
Psychokinetic Powers: A low humming sound.
Clairsentient Powers: Eyes glow green
Telepathic Powers: Everyone senses that they are being watched
Psychoportation Powers: Sound of glass breaking
Psychometabolism Powers: A wet cracking sound as the body disfigures or heals.
Metecreation Powers: Ectoplasm soaks or blankets the created object or effected area for a brief second.

Talents: Free Uses: 12
Far Hand
Missive
Daze (DC: +4)
Detect Psionics
Finger of Fire
Befriend (DC: +4)

1st Level Powers: Cost: 1 pp
Control Object
Matter Agitation (DC: +7)
Sense Link (DC: +7)

2nd Level Powers: Cost: 3 pp
Control Body (DC: +8)
Suggestion (DC: +8)

3rd Level Powers: Cost: 5 pp
Greater Concussion (DC: +9)


BACKGROUND

Appearance:
Age: 29
Height: 5’-10”
Weight: 135 lbs.
Hair: Long and black in ponytail.
Eyes: Grey

History
Coming soon…
 
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You guys might want to check, but I don't think Astral Constructs are possible on Athas. They have Shadow Constructs though.

Another thing: I was looking at the psion and noticed a few balance issues, so I brought it up on Wizard's Dark Sun message board. There I learned that the Athas.org design team has decided to put back the psionic attack modes for the psions and I suppose the psychic warrior. It hasn't made it into the PDF files yet, but that is what they are using.

So, the psion should get psychic combat modes and the Harbingers are now just a cool chain of Telepathic powers.

This is a good thing, because one of the reasons they did this was to allow psions to take the Resculpt Mind feat from Mind's Eye if they wanted.

My character will be updated soon with the resculpt mind feat added. :cool:

However, they specificly said that the use of Secondary Disciplines should not be used. It makes sense because you could have a Half-Giant Egoist who could have far more powerful Telepathic abilities than a Human Telepath.

Personally, I like Secondary Disciplines, at least for races with a +2 ability mod and less.

Maybe just add a house rule that says Half-Giants, Muls, Arakocra, and Kreen don't get to use the Secondary Discipline Varient Rules?
 
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