Darksun Teasers

Still don't see where the problem with dragongorn is.

If there's a setting where humanoid reptilian PCs would be at home, I think it's EXACTLY Dark Sun.

Heck, I'm more prone to ban dragonborn (and tieflings) characters in a typical european/medieval/human-centric world than on Athas, where every town seems like Tatooine and every party seems the Cantina Band...

By the way, I can also point to this cover:

TSR Dungeons & Dragons Archive: Dark Sun: Arcane Shadows

and say "there's how an athasian dragonborn looks like". I wondered for 15 years what race the big guy on the picture was. Now I know.
 

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Still don't see where the problem with dragongorn is.

If there's a setting where humanoid reptilian PCs would be at home, I think it's EXACTLY Dark Sun.

Heck, I'm more prone to ban dragonborn (and tieflings) characters in a typical european/medieval/human-centric world than on Athas, where every town seems like Tatooine and every party seems the Cantina Band...

By the way, I can also point to this cover:

TSR Dungeons & Dragons Archive: Dark Sun: Arcane Shadows

and say "there's how an athasian dragonborn looks like". I wondered for 15 years what race the big guy on the picture was. Now I know.

In the novel with the same cover he's a mutant elf.
 






A) the official history, where everyone was descened from god-like psionic hallfings...sucked, many folk would like to want it DIE, and 4th ed be a blank slate with no official history! ;)

B) As I've repeatedly said on 4th ed Dark SUn threads, there already ARE rules in 4th ed for environmental issues! go check the DMG, basically, every 8 hours in "stiffling" heat, Endurance check DC 26 or lose 1 healing surge, simple, effective and cannot be easily "Healed" away like you could with hit point damage, but itsn't too crippling for a while.
healing surges work vastly better than hit point damage for such :)

C) Mutation, via Darwinism gone mad, psionics/magic and the Pristine Tower (which caused that elf to mutate) etc, all mean that Dark Sun is a world of mutation, it even specifically notes that in the original rule box, how evne Humans arne't normal any more.
So I allow almost anything, any class, because almost anything could exist, provided it "feels" right.
Pal is playing an avenger, his Human character was imbued by ancient spirits of priests who want revenge on the sorceror kings and defilers, so he's an avenger and no longer Human (he looks Human but is a Goliath in every other way)
;)
 
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Find and fight for food or water are adventures themselves, I don't want it to be removed.

Yes they are. They just aren't adventures I wish to partake in. *shrug* Different strokes. In concept I like the idea, but in actual play it just felt like it got in the way and wasn't very fun.
 

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