Darksun Teasers


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anti-everything-that-is-new people

See...I don't see where that comes from :\

I had no problems with 4e Eberron, I love Star Wars SAGA which I think is pretty dang new, and hell, several people I know criticize me for not hating 3.5 ;p.

Just 'cause I dislike stuff in 4e doesn't make me a grognard, yo :(
 

Yes there are some 4e fans that were also Dark Sun fans. I'm not saying you don't exist. I'm saying you're rare - VERY rare - to the point of being potentially statistically insignificant (NOT SAYING THAT AS AN INSULT).
Do you have a citation for that fact?

Along with many others who have posted in this thread, I count myself among this "VERY rare" group. But I also don't claim any statistical knowledge of how common we are or are not. (For WotC's sake, I hope it's not a statistically insignificant group.)

When I first started getting familiar with the 4e rules, my first thought was that it would be an awesome fit for Dark Sun, and am personally extremely excited for 4e Dark Sun. It'll be great to breathe some new life in that setting and hopefully get a group interested in it since I haven't played in a Dark Sun campaign in... a very long time.
 




No, I mean the original announcement of Dark Sun as the 2010 setting.



It's old news. Been out for a month and a half. Personally, I see no reason to be concerned about it; primordials make perfect sense in the context of Dark Sun.

The full quote, for reference:

The gods of the setting are absent or dead, replaced by elemental spirits tied to the ancient primordials. Shamans and other primal characters draw on the forces of sun, sand, wind, and precious rain. Wizards practice their magic in secret or openly serve the sorcerer-kings. And psionic power is more common than on other worlds

I am also a Dark Sun lover and a 4e lover. In fact I just finished reading the original Dark Sun boxed set last week.
 

I'm in the rare breed too I guess. Maybe we should form a guild ;)

Almost my entire gaming group is in that group, so I'm pretty lucky :)

My friend Danny died in every single adventure of our first Dark Sun campaign (2e), and it was decently long running. He's jazzed about playing a Thri-Kreen monk in 4e, despite the warning that he may not be playing it for very long.
 


Okay, I'm a bit confused. Where's this "no easy healing" thing coming from? All the priestly classes in the original set got minor access to the cosmos, meaning they got access to the necessary healing spells. Even Templars!

(We made some changes to the rules, so that Clerics would get more than one or two spell choices for 4th level spells or better... high level clerics in Dark Sun were kind of boring).

I can deal with Dragonborn in Dark Sun. Tieflings will be barred from play, if they're presented as a race in the book - it's just that simple. What I'm more concerned about is psionics... the PHB 3 is coming out along with the setting, so I'm sure they'll mutually support one another (which is cool). But I really don't want to see Dark Sun become a totally matrix-like psionics playground, with psionics filling the void magic produces in other game worlds.

I really didn't like the later addtions to Dark Sun, where there were Psionically-charged flying elemental ships, Psionic Prisons, and psionic means of long-distance communication.

Conversely, I hope they don't completely ignore psionics in Dark Sun (not likely, but still). I'd love to see random Psionic Wild talents, but I realize that's a pipe dream at this point.

The other big thing I'm worrying about is the resource model of Dark Sun. 4e is very much a gamist perspective on things, where treasure parcels are synced up to fit with equivalent-level magic items. Dark Sun, in my mind, has always been a game about scavenging for resources, where PCs are rewarded small treasures that prevent them from becoming rather rich. There are no magic item stores in Dark Sun (or, rather, they're small scale and illegal). I'd be a bit bummed if 4e Dark Sun was a game where PCs could buy and sell magic items, and by 6th or 7th level had every item slot filled with a magic item of some sort.

But that's not really the point of this thread. It's more about the posted teasers (it is, isn't it? Because no one seems to be talking about that).

I have no problem with minor changes to the map... in fact, I wouldn't notice small changes like that. I wouldn't mind seeing, for example, a changed scale for the Tyr region, or larger city populations (not too much larger, mind). Likewise, primordials don't bother me too much, because they do sort of fit with the campaign's original premise.
 

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