Round 1, continued
Morvannon steps forward, blending into shadow despite the bright lights. His invocation blasts the talkative guard, nearly dropping him in his tracks.
Magnus moves forward as well, magic building between his hands as he cocks an ear to the sound of the approaching hounds, and scans the darkness.
Grakk bounds to his feet and, stepping forward, decapitates the first guard with a mighty swing. The momentum of his blow twists him around, and he allows it to pull him into a charging cut that crunches against the second guard's ribs.
Vixo moves forward as well, trying to hide behind the wall, then springs out and hurls a dagger. The guard isn't fooled, and ducks the flying blade.
Round 2
Kamotz steps up next to Grakk and lands a crunching two-handed swing of his own, driving the breath from the guard's lungs.
Vrrsk't circles behind the unfortunate guard and brings his weapon down. It's too much for the guard, who crumples beneath the blow.
The immediate area is peaceful, but the baying of hounds is sounding closer and closer. None can be seen, yet, but they can't be far away.
[sblock=nature DC 15]You can distinguish at least three different kinds of howls approaching, as well as the shouts of handlers.[/sblock]
[sblock=ooc]Morvannon moves, curses guard 1, and hits for 15 damage.
Magnus moves and readies an action.
Grakk stands, moves up to guard 1, and drops him with an AP. That triggers Swift Charge, which hits guard 2 for 11. Grakk gets 4 temp hp, and enemies get +2 to attacks against him TSNT. Morvannon gets whatever he gets when his curse fires.
Vixo's attempt at stealth fails, and his dagger misses. I'm assuming you moved to H11 with deft strike, since anywhere else and the guard would have had cover against your attack.
NPCing Kamotz and Vrrsk't a bit quicker than I usually would, because it seems pretty obvious what to do. Kamotz moves to J8 and uses Righteous Brand, which
crits for 15 damage, and Grakk gets +4 to hit guard 2 tent(kamotz).
Vrrsk't circles to flank the guard with Grakk and attacks with Holy strike:
18 vs. AC hits exactly for 13 damage, dropping guard 2. Vrrsk't has a magic weapon now, doesn't he? His sheet doesn't have that bonus factored in. Something to keep in mind, for whoever else runs him.
Nearby enemies are all dead, and the hounds aren't in sight yet. Everyone is up again. You have this round to make any preparations you see fit.
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[sblock=Status and initiative]
- Kamotz 31/31 hp, 9/9 surges
- Vrrsk't 35/35 hp, 12/12 surges
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Guard 1 dead
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Guard 2 dead
- Vixo 38/38 hp, 9/9 surges
- Morvannon 32/32 hp, 8/8 surges
- Magnus 29/29 hp, 8/8 surges
- Grakk 36/44 hp +4 temp, 12/12 surges, -2 defenses TSNT
Resources used:
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[sblock=enemy stats]
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[sblock=map]
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