Round 3
The party make their various preparations for the coming battle, which arrives on them quickly.
A pack of hounds -- well, canines, at least -- crests a low rise and rushes towards you. The pack is evenly divided between two kinds of beast. Half of them look like common gray wolves, sleek and deadly. The others are scraggly, pocked-marked beasts with oversized jaws and a queer, coughing bark; not nearly so pretty, but just as eager in the chase. Behind the pack comes a dwarf in armor, riding on an enormous dire wolf. He points with his heavy hammer, urging the pack onward. Finally, running well behind the pack is another dwarf with an oversized crossbow.
Magnus catches the first three beasts in a burst of magic; a wolf and a hyena slow abruptly, and a second hyena has to slow to veer around the conjured shadows, but a second wolf plunges through them unabated, charging towards Vrrsk't. Its pace is matched by two of its fellows, and the three converge on the paladin, standing valiantly in the middle of the road, shield set in defense. Vrrsk't repels two of the attacks, but the third sneaks through his guard, opening a painful gash on his hamstring.
The dwarf on the dire wolf urges his mount forward, stopping short of Vrrsk't, surveying the battlefield. The dwarf on foot stops and carefully aims a long shot at Magnus. Despite the distance, the bolt slams into Magnus, tearing a chunk of flesh from his hip.
[sblock=ooc]Kamotz hides.
Grakk takes a second wind.
Morvannon fails to hide.
Vrrsk't moves ahead and goes total defense.
Magnus moves forward and readies a spell.
Vixo hides:
stealth 29.
The bad guys appear from the south and move in on Vrrsk't.
Magnus' spell fires.
Hits Wolf 1 and Hyena 3, misses Wolf 2.
4 damage.
The rest of the hounds are spread out enough to avoid the shadows. They swerve around them, and only three of them are close enough to reach Vrrsk't with charges, two wolves and a hyena. The wolves gets there first (it matters, due to their abilities). Wolf 3 misses with a
natural 1. Wolf 2 hits with 24 vs. AC for 8 damage. Hyena 1 misses with
15 vs. AC.
The bolter takes a shot from long range at Magnus:
21 vs. AC hits for 10 damage.
Everyone is up.
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[sblock=Status and initiative]
- Kamotz 31/31 hp, 9/9 surges, hidden
- Vrrsk't 27/35 hp, 12/12 surges
- Vixo 38/38 hp, 9/9 surges, hidden
- Morvannon 32/32 hp, 8/8 surges
- Magnus 19/29 hp, 8/8 surges
- Grakk 44/44 hp +4 temp, 11/12 surges
- Wolf 1 4 damage, slowed TENT (Magnus)
- Wolf 2 unharmed
- Wolf 3 unharmed
- Hyena 1 unharmed
- Hyena 2 unharmed
- Hyena 3 4 damage, slowed TENT (Magnus)
- Dire Wolf unharmed
- Hammerer unharmed
- Bolter unharmed
Resources used:
- Grakk: AP, Swift charge, Second Wind
- Magnus: grasping shadows
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[sblock=enemy stats]Bolter: HP 46, AC 16, Fort 15, Ref 16, Will 14. BMA +8 vs. AC, 1d10+2 damage. Aimed Shot: The Bolter gains +2 to hit and +1d6 damage to ranged attacks against creatures that don't have cover.
Hammerer: HP 64, AC 21, Fort 18 Ref 15 Will 17. BMA +11 vs. AC, 1d10+3 damage.
Dire Wolf: HP 67, AC 19 Fort 18 Ref 17 Will 16. BMA +10 vs. AC, 1d8+4 damage or 2d8+4 damage vs. a prone target. Pack Hunter: Dire Wolf and its rider gain CA against any target with one or more of its allies adjacent to it. If the dire wolf has CA, the target is knocked prone on a hit.
Gray Wolf: HP 38, AC 16, Fort 13, Ref 14, Will 13. BMA +7 vs. AC, 1d6+2 damage, or 2d6+2 vs. a prone target. If the gray wolf has CA against a target, it gets knocked prone on a hit.
Hyena: HP 37, AC 16, Fort 14, Ref 13, Will 12. BMA +7 vs. AC, 1d6+3 damage. Pack Attack: Hyena deals an extra 1d6 damage to a target if two or more of its allies are adjacent to it. Harrier: Enemies adjacent to a hyena grant CA to the hyena's allies when making melee attacks.
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[sblock=map]
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