[Dawnforge] The Legends of the North - The Tomb of Frozen Dreams

Isida Kep'Tukari

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The Legends of the North

Kharkel Forgefly - "The Starhammer" - LG Male Dwarf Fighter 17 with legendary hammer Khartom

Dalia - "The Skywitch" - NG Female Trueborn Sorcerer 5/Shamen 2/Geomancer 10 (effective arcane caster level 15), with raven familiar Edgar and eagle animal companion Lady

Jyll - "The Shadow" - Female "Wood Elf" Doppleganger Rogue 17

Hisss - "The Golden Dragon" - LG Male Lizardfolk Fighter 5/Psychic Warrior 12

Verlomi - "The Dragon of Pain" - LG Female Yuan-Ti Ardent 16/Unbroken 1

Darvekis Shadowbane - "The Gate-Opener" - NG Male Teifling Wizard (bonded aspect dominion) 17, with bat familiar Flitter

The Three White Crows - Guardian demon bound to the Heart of Winter, exact type unknown.

Ladies and Gentlemen, I would like thoughts to be in italics, speech to have your chosen color and within quotes, and any necessary out of character comments to go at the bottom of your post. For example:

Forgefly thinks, This creature shall not live out the day.

"Khaaaaaaar-TOM!" he shouts, as he hurls his hammer at the frost giant king.

OOC: Attacking four times at +42/+37/+32/+27 for 2d8+19 each if he hits.

~~~~~~~~~~

And now the story resumes...

The Tomb of Frozen Dreams

Before you stands the Tomb of Frozen Dreams, prison to arctic arcanists captured by Anlar Icefang, it is a place of power and danger in its own right. The cavern entrance is huge, the front covered with enormous icicles that dangle like the fangs of a fantastical beast. Just through the entrance you can see the glacier floor give way to a river of brilliant blue coldfire that occasionally flows upward onto the walls. Peering inside, there are also spots of colder blue fire on the ceiling that shed a pale white radiance. Rimefire. The appearance of both in one place is a testament to the power gathered here. Coldfire you have seen before, and damaged caused by it can only be healed in places of warmth. Rimefire burns like both hot and cold at the same time. Creatures of both fire and frost fear it.

Darvekis takes one look inside the entrance with his arcane sight and groans, covering his eyes. Flitter squeaks piteously inside his collar, poking out a small, fur-covered head to see what is distressing his master and promptly getting covered in snow. Sneezing comically, he ducks back in.

"Needless to say, the magical auras here are overwhelming," he says self-deprecatingly, rubbing his face briskly. Switching tactics, he splays his hands and summons his prying eyes to scout the area ahead. While the Tomb was impossible to scry from without, the less-powerful eyes seem to be less of a threat... or perhaps it was simply the wish of the Tomb to allow itself to be probed now. Both Darvekis and Delia are not quite sure; when dealing with places like this, anything is possible.

Darvekis has scouted this way before, and in a few moments, the eyes return and tell him a bit about the way ahead.

"It's a coldfire river all through a series of branching caverns. I saw at least a half-dozen turnings and at least as many small icebergs. There is no easy approach on foot; we'd have to wade through the coldfire, float, or fly."

Having encountered the coldfire before, you know it can be as deadly as lava if one were to fall into it. Your cold protection will certainly help you, but this is the magma of the north, and one can drown in it as easily as water.

The Three White Crows are making small piping sounds to each other, bobbing up and down in excitement, almost glowing a bit in the heavy snowfall. They've never seemed so much in their element before and they practically look beside themselves with pleasure.

The heavy snowfall continues to swirl around you, covering you all with a thick coating of white. The silence around you is broken only by the faint groans and cracks from the glacier below, the pipings of the Crows, and what seems to be a freezing cold sigh from the enormous cave mouth.

What do you do?
 

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A man er a dwarf and a Plan

This isn't going to be easy, thinks Forgefly

Good work Darvekis, I need some tactical information though. How big are these tunnels? Can Dalia and I spread our wings in there? If we do fly is there enough room for moving around in a fight? How quickly is this coldfire flowing in case we need to float?

While waiting for Darvekis to respond to his flood of questions Forgefly begins to think about adapting his wagon yet again.
 

"About thirty feet in the main caverns, narrowing to less than a dozen in some of the small side passages, but if we keep to the large ones, you two should be able to fly, as should Celeste."

Celeste, you remember, is Darvekis' name for the celestial hippogriff he summons so often.

"It's floating fairly sluggishly, but it is definitely flowing. It'd be somewhat slow going if we float, but that might not be a bad thing. You'd have to protect the sled from the cold though, or it'd freeze it to powder in no time." Davekis just knows what's going on in Forgefly's head. In his time, he's seen that poor wagon as a wagon, a covered wagon, a boat, a swamp runner, an armored artillary platform and bank vault, a sled, a toboggan, and at one point disguised as a giant polar bear. A coldfire-proof raft isn't much of a stretch.
 

Ice Cube Express

'I wonder if I could float the wagon on a sheet of ice to protect it from the cold fire' thinks Forgefly.

"Give me a second to get some tools, I think I have an idea."

Forgefly rummages around in the wagon producing some well loved and very bizarre tools that he had to invent for modifying his wagon.

[Sblock]
Forgefly's Engineering check is +22
[/Sblock]
 
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Verlomi thinks, 'Here we go again.'

"Forgefly, make sure there's room for some company on that contraption. If we're lucky, we're going to have some liberated arcanists with us, and they may be in no condition to fly."

Verlomi pops a snow mouse into her bag of holding (*munch munch munch*), wraps herself in a fur-lined cloak, and settles down to watch the remodeling.
 

I Don't Fly

I don't fly, thinks Jyll. How am I going to navigate a frozen river? Ride the wagon?

Forgefly, can I ride on your wagon? Maybe my spider climb boots will help me stick on to it. And Hisss will need a ride as well...


Jyll is standing with a puzzled frown on her face.
 

"What the...!?" "Oh, Jyll, I didn't see you there" "Good point Verlomi, I hadn't thought of that, hmmm "

Now that's a Tar'ku'nakt*, how to transport the arcanists, Forgefly mutters to himself

Forgefly strokes his sparkling beard with one frost covered hand.

"Maybe we could shrink them"

Forgefly squats down and begins drawing some very strange diagrams in the snow, lost in thought about his wagon.


*Tar'ku'nakt literally means gem in extremely flammable gas which has killed many miners and is now your task to get congratulations and much honor to the ancestors.
 

After several moments of thought and several more of planning and sketching in the snow, Forgefly thinks he can figure out a workable solution. With the help of the others, he can free a large chunk of ice from the surface of the glacier and hollow out a depression to fit the wagon into. A bit more of work and trimming with ice picks, weapons, and a summoned thoqqua, you have a reasonable ice-flow. Steering may be a problem, as anything with less than full immunity to cold will eventually turn into frozen dust in the coldfire. One could make a few ice poles, if one is so inclined, but one would have to treat them gently.

Thusly prepared, you can float the ice-raft and enter the Tomb. You've made it big enough to get an extra half-dozen passengers on there, if they crowd, but too much bigger and you'll be restricted to the main channel only.

Verlomi, your bag of holding munches the hapless mouse with a happy wriggle, accidentally burping out two daggers, six gold pieces, and a carved crystal snowflake you were certain you had lost. Sheepishly, its tongue ventures out and snatches them back up, and it subsides back into immobility.

Edgar casts the bones carefully, while Lady looks on at Verlomi's feeding with interest. She then turns to Delia and squawks in protest. Delia gets a clear impression that Lady is hungry.

"The bones say..." Edgar looks sideways at Delia. "We'regonnadie. But! Also says 'dream carefully and awaken fully, and you will bring them back.' Whatever that means." Edgar considers the bones for a moment, and then hurridly stuffs them back into the bag. "I think the bones are broken," he mutters darkly.

OOC: Any further spellcasting, preparations, drinking, song, dance, food-eating, character-tormenting, or whatnot before departure? And please give me a general "marching" order. Or at least who is where on the wagon and who is attempting to steer.
 
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Dalia will be flying

I think it would be better if the three of us were flying where possible Dalia muses. "My friends and I will be taking to the air where ever possible. Oh Verlomi do you happen to have another one of those mice? Lady seems to be hungy and hunting has been difficult for her" Dalia also readies her spellmastery in order to better prepare herself for any surprises.
 

I'll be pulling the wagon from the air, where possible, but I think we'd better have some redundancy in our control. Just in case I get distracted.

Forgefly chuckles as he hefts Khartoom in a bizarre dwarven joke

At any rate I think I'll take point in the tunnel.

Forgefly looks around for assent.


OOC:Forgefly intends to be above and a little in front of the icetaxi perhaps 20 feet.
 

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