No, they don't. They really don't. Please point me to where it says you're allotted x actions at the start of your turn, and/or where it says that conditions you no longer suffer from continue to negatively impact you. You can't, because it doesn't. You choose to interpret it that way, and that's fine, but it doesn't make it reality.
Okay:
PHB, pg 268, column 2, Heading "Taking Your Turn"
"When your turn comes up in the initiative order, it's time for you to act. Your turn has three parts: the start of your turn, the actions on your turn, and the end of your turn."
Sub-heading "The Start of Your Turn"
"Before you act, you keep track of certain effects. ..."
Box: "The Start of Your Turn"
...
-
Other Effects: Deal with any other effects that occur at the start of your turn.
-
End Effects: Some effects end automatically at the start of your turn.
-
No Actions: You can't take any actions at the start of your turn.
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PHB, pg 269, column 1, sub-heading "Actions on Your Turn"
"During your turn, you can take a few actions. You decide what to do with each ...."
Box: "Actions on Your Turn"
-
Your Actions: You get the following three actions on your turn:
*Standard Action
*Move Action
*Minor Action
- Free Actions: ...
- Any Order: ...
- Substitute Actions: ...
- Extra Actions: You can take an extra action by spending an action point (page 286).
- .....
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Please point me to where it says you're allotted x actions at the start of your turn,
Page 269, column 1, sub-heading Actions on Your Turn, Box: Actions on Your Turn, - Your Actions: You get the following three actions on your turn: Standard Action, Move Action, Minor Action
I believe that's fairly straight forward.
and/or where it says that conditions you no longer suffer from continue to negatively impact you.
Pge 268, column 2, Heading: Taking Your Turn, sub-heading The Start of Your Turn, Box: The Start of Your Turn, - Ongoing Effects, - Other Effects, - End of Effects, - No Actions
In our example, Bob has just been engulfed by Mr. Cube. Mr. Cube ends "it's" turn. Bob is next up in the initiative order:
Start of <Bob's> Turn:
-Ongoing Damage: Yes, 10 Acid from Mr. Cube
-Regeneration: NA
-Other Effects: Bob is Engulfed with the affect that he is Dazed. The effects of being Dazed have an impact on the 2nd part of "Taking <Bob's> Turn"
-End Effects: ...
-No Actions: Bob can't take any actions at the start of <Bob's> turn. He can not use an AP to do anything yet.
PHB, pg 269, column 1, "Phase 2" of "Taking <Bob's> Turn" ... "Actions on <Bob's> Turn"
Bob is now allocated "the following three actions" (Standard/Move/Minor)
Bob is Dazed PHB, pg 277, column 1, Heading: Conditions, Box: Dazed, - You can take either a standard action, a move action or a minor action on your turn (you can also take free actions.)
- 1st item: Bob is allocated 3 actions at the
Start of the "Actions on Your Turn" which is
reduced to 1 action per Dazed.
where it says that conditions you no longer suffer from continue to negatively impact you.
Turning that question around, show us where it says you gain those actions back....
At the Start of "Actions on Your Turn" you are given 3 actions (Your Actions: You get the following three actions)", but they are reduced by the effect of Dazed to 1 action. Dazed: "You can take either a standard action, a move action or a minor action on your turn".
Yes, if Bob escapes Mr. Cube, he ends the Dazed effect. But during the "Start of <Bob's> Turn", Other Effects:, Bob was Engulfed / Dazed. That status/effect has an impact on the next part of Bob's turn. Note during part 1 of Bob's turn the final item is "-No Actions: You can't take any actions at the start of your turn."
In the 2nd part of Bob's turn, during the allocation of Actions, "Actions on <Bob's> Turn", "-Your Actions", Bob is allocated 3 actions which are reduced to 1 action per Dazed.