HolyMan
Thy wounds are healed!
I wish to adapt this previously 3.5 module for Pathfinder and am looking for a group. I am looking for help with my mid lvl adventure building from scratch as well as combat in pbp at this level.
This being a DCC (Dungeon Crawl Classic) it will be piled high with combat as well as the usually mystery to solve and NPCs to deal with. Also this will be a one shot type adventure with your character only probably leveling up once during it, but I think this might be a good way to try out a character concept, new class, or alternate class.
Will be playing this close to the Living Pathfinder Rules (as that is what I am making mid level adventures for). But might see about trying out some Ultimate Magic stuff to see how those spells work out.
So what do I need? 5 players each with a 5th lvl character. Character gene rules will be below. So as I am ending a game or two probably in the next month I wanted to get started on talking about a replacement for when I'm down below double digits in games I'm DMing.
Character Gene:
- Starting Level: 5th
- Abilities: point buy (20 pts) - then agumented for race and lvl up
- Races: core only - one player may be allowed to play a merfolk based on concept and fluff
- Classes: core only - but depending on start date/release date of game/Ultimate Magic one player might be allowed to play a Magus
- Hit Points: Max at 1st lvl and Max -2 for lvls 2-5 (plus all modifiers of course)
- Feats & Traits: core/APG/AA only - may pick two traits
- Starting Wealth: 10,500gp - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000gp + mw value - to gain a +2 magical bonus)
- Equipment: core/APG/AA only - mounts will not be needed and will actually not be much help
Please post up your interest and talk amongst yourselves to build a party.
HM
This being a DCC (Dungeon Crawl Classic) it will be piled high with combat as well as the usually mystery to solve and NPCs to deal with. Also this will be a one shot type adventure with your character only probably leveling up once during it, but I think this might be a good way to try out a character concept, new class, or alternate class.
Will be playing this close to the Living Pathfinder Rules (as that is what I am making mid level adventures for). But might see about trying out some Ultimate Magic stuff to see how those spells work out.
So what do I need? 5 players each with a 5th lvl character. Character gene rules will be below. So as I am ending a game or two probably in the next month I wanted to get started on talking about a replacement for when I'm down below double digits in games I'm DMing.
Character Gene:
- Starting Level: 5th
- Abilities: point buy (20 pts) - then agumented for race and lvl up
- Races: core only - one player may be allowed to play a merfolk based on concept and fluff
- Classes: core only - but depending on start date/release date of game/Ultimate Magic one player might be allowed to play a Magus
- Hit Points: Max at 1st lvl and Max -2 for lvls 2-5 (plus all modifiers of course)
- Feats & Traits: core/APG/AA only - may pick two traits
- Starting Wealth: 10,500gp - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000gp + mw value - to gain a +2 magical bonus)
- Equipment: core/APG/AA only - mounts will not be needed and will actually not be much help
Please post up your interest and talk amongst yourselves to build a party.
HM
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