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DCC RPG BETA, June 8th

I really don't understand the dice argument either. RPGs have (mostly) ALWAYS used funky dice. Hell I remember the days of chits because the dice were not available. Dice are cheap and readily available compared to 30 years ago, and they will last a long long time.

:minirant:I think there are a large % of gamers that are just cheapasses , like to complain, and these are the same people who always borrow a PHB or download it illegally, because they don't believe in paying for it- STICK IT TO THE MAN!
 

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True. But I try not to take it so personal. Like when a certain company put out a heavily redesigned new edition of their game and started telling us how we had to switch because this version was so much better than the old version. Kind of ticked me off that I spent 5 years, countless hours, and thousands of dollars on their crappy old edition. Then I tried their new edition, for several months, and decided they were wrong, their old edition appealed to me much, much more, but since I had quit playing it back in 2005, I just don't play either edition.

Eventually I got over it. They need to hype their own game/product, and when any such company hypes their new product, or product line, it should all be taken very lightly, and certainly not personally. Not to mention with many grains of salt.

Don't get me wrong. I'm not angry over the matter, just disappointed. One major difference I see is that WotC wasn't slamming another company's game. They made a poor decision to slam their own. Beyond that, two wrongs don't make a right, yada yada.

My disinterest in playing DCCRPG has nothing to do with the small blurb of unprofessional content, it is merely that the game does not meet my tastes.
 

Some effort in the final product to streamline the charts would be nice. Maybe presentation, maybe organization, maybe some way to make it easier to print them off. Same chart the entire life of the character, though: your spell check is going to determine the outcome, on the chart, regardless of your level. Saves on reprints.

Meh, I like the tone and flavour of the game.

I don`t know that randomness makes it balanced, but it`s a different game: the game is in the randomness.

You want to make up a specific character... ask your DM. Should do it.

If I can find a group, I`ll play.
 

Who is the target market for this RPG? Who does it appeal to?

Honestly, it reminds me of nothing so much as a serious version of Hackmaster.

I expect that monsters - despite slightly odd formatting - are compatible with original-D&D play, and not with 3E or 4E play. If not, then the game sits in its own mechanical niche. The strange dice do nothing so much as irritate me. I already have to spend some time looking for the proper dice - and there are only six readily-apparent kinds. Add in these new weird dice, and finding the correct dice takes longer than any other mechanism!
 


Who is the target market for this RPG? Who does it appeal to?

I think I am in the target market. I've run out of enthusiasm for 3.x and never could get into 4e. I have been harkening back to my childhood and rediscovered simpler games and have delved into the OSR blogosphere. I've been revisiting the roots of the hobby and brushing up on my appendix N reading. Vance is proving difficult to go through by the Elric stories are ace. Goodman is playing the nostalgia card and in my case it's working. DCC harkens back to all that was good and wonderous about the hobby when I started. This comes through both in the die as well as the art homage. It's taking the original game and making it cool again. Or at least I hope so. I find out in a few weeks when I rustle up a group for a play test. So speaking generally I guess Goodman is after the group who grew up gaming in the 80's and 90's, made the leap to 3.0 and then became disillusioned as 4e launched. Since then this pool of gamers have either stuck it out with 3.x, drifted to the OSR or headed to Pathfinder. I don't think he is targeting 4e gamers at all - as it seems to take a swipe at balanced games while celebrating it's own swinginess - and so I don't think you are the target Merric. I assume there are enough of the other group to make publishing this game worth his while.
 

I think I might be the target market, too. As impolitic as Goodman may have been to say it, the optimization culture of 3E and 4E gives me a nosebleed. The notion that prestige classes required joining a particular organization or seeking out a certain sensei are long since forgotten, and now we have people asking how to build a 20 level character before even knowing what the campaign is going to be about. As time goes on, I find myself wanting to run screaming from that, in favor of fewer options and more focus on the campaign instead. Mechanically, this appeals to me.

And yeah, the dice don't bother me at all, since you can already get iPhone apps that will roll any sort of die you care to imagine. Physical dice would be nice, but they're hardly a deal-breaker if they're not available.
 

The problems I have with the game seem to come from a tonal clash. I can't grok what the feel of the game is supposed to be, and the feel is supposed to be one of the most major draws!

On the one hand, we have Appendix N Fantasy. The titles toted around, while I'll admit to not being the most well-versed with, always seemed to me to be of the 'gritty Conanesque' variety - or at least grittier than most modern fantasy. And yet we have things like 0 level and the spell fumble charts that seem more Imp Game than gritty.

The picture of the butcher, baker, candlestick maker, and skeleton is particularly egregious in that respect.

Maybe this comes from having started playing D&D with 3e, but it doesn't really match the feel I get from reading the 1e books I have. :/
 


I think I am in the target market. I've run out of enthusiasm for 3.x and never could get into 4e. I have been harkening back to my childhood and rediscovered simpler games and have delved into the OSR blogosphere. I've been revisiting the roots of the hobby and brushing up on my appendix N reading. Vance is proving difficult to go through by the Elric stories are ace. Goodman is playing the nostalgia card and in my case it's working. DCC harkens back to all that was good and wonderous about the hobby when I started. This comes through both in the die as well as the art homage. It's taking the original game and making it cool again. Or at least I hope so. I find out in a few weeks when I rustle up a group for a play test. So speaking generally I guess Goodman is after the group who grew up gaming in the 80's and 90's, made the leap to 3.0 and then became disillusioned as 4e launched. Since then this pool of gamers have either stuck it out with 3.x, drifted to the OSR or headed to Pathfinder. I don't think he is targeting 4e gamers at all - as it seems to take a swipe at balanced games while celebrating it's own swinginess - and so I don't think you are the target Merric. I assume there are enough of the other group to make publishing this game worth his while.

Yep, I agree with you. I'm definitely a member of this game's target audience.
 

Into the Woods

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