Content and R&D
With the roll out of 4e, the in house nature of Dragon and Dungeon was touted as an advantage. In the early phase of the release, about the first year, most of the content was generated in house or at least looked at by the designers. I think this is evident in the strength of the early content. Somewhere around the summer of 2009, WotC talked about moving to freelancer and fan submissions for Dragon and Dungeon. This was mentioned a couple of times on the site, though I can not cite sources directly. This indicated to me that R&D was no longer handling the magazine content. I feel that the content has suffered for it.
I am excited to see that the content is going back through R&D. I think the shift seems to indicate that WotC is moving more strongly into the digital arena. The traditional focus of R&D was on print products and that is now shifting to digital products.
I could be wrong, but this is the way I see it. I am of two minds on this. On one hand I enjoy physical books and I work at a game store that sells physical books so I have a desire to see them continue. On the other hand, I do all my work on the computer and love PDFs as a resource to reference on the fly. I also use a variety of digital tools when preparing for a game so I enjoy the focus on the digital. As I almost always DM, I have little use for books filled with powers and feats that clog up my bookshelf and are never touched.
At any rate, it is a complicated issue.