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Voss said:
That makes me sad. Greek myths don't tie well to Celtic myths.

Nothing I've seen indicates that the cyclopss of D&D will be specifically Greek anymore than the fomorians of D&D will be specifically Celtic.

They're D&D cyclopes and D&D fomorians.
 



Voss said:
That makes me sad. Greek myths don't tie well to Celtic myths.
I don't know about that...

The story of Finn MacCumhail from Irish/Scottish legend contains an encounter between him and a giant which is pretty much identical in its most important elements to the encounter between Odysseus and the Cyclops in Homer's The Odyssey.

Good myth is universal.
 

I like some of the hints about the kinds of things that can tie in with 'bloodied' condition, both offensively and defensively.

For example:

per-encounter attacks which recharge when first bloodied (Yuan-ti Champion "sword and bite" attack, Harpy "lure" attack, Fire Archon "fireburst", Copper Dragon "Acid breath")

Werewolf champion "Bloodfury: +4 attack and +10 damage while bloodied"

Rage Drake "Bloodrage: +5 damage while bloodied"
"Bloodthirsty 10: +10 damage against bloodied targets"

Bar-Lgura "while bloodied this creature can push target 1 square on a successful attack"

per-encounter attacks which recharge when an adjacent enemy becomes bloodied (Osyluth/bone devil "reaping claws", which is a kind of 'flurry of attacks')

per-encounter abilities which trigger when a target becomes bloodied
Cliffwalk archer "Timely Shot: when an enemy becomes bloodied make an immediate missile attack against them"

per-encounter abilities which trigger when you become bloodied.
Cliffwalk archer "Blood Arrow: When an enemy melee attack causes you to become bloodied you get an immediate shift and missile attack back at that enemy."

I could imagine quite a few of these transferring across to 4e rules for monsters and/or character powers.

Cheers
 

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