DDM 2.0 stat cards are up!

DonTadow said:
Would it just be a natural d20 roll or adding something like wisdom or (perception?) to it.

Assuming it works as it did in the previous DDM version, it's a straight die roll. It's to simulate 20% and 50% miss chances without using any die other than a d20.

Remember, this is a DDM only thing, mind. I suspect the mechanic will be utterly different in the RPG rules for 4e.
 

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I wonder if the rolling necrotic damage we're seeing, which acts just like the new poison we're seeing, is 4E's version of energy drain.
 


OakwoodDM said:
Assuming it works as it did in the previous DDM version, it's a straight die roll. It's to simulate 20% and 50% miss chances without using any die other than a d20.

Remember, this is a DDM only thing, mind. I suspect the mechanic will be utterly different in the RPG rules for 4e.
Especially since the rule existed in the original DDM rules when 3.5 was the default rule set.
mhensley said:
Woah... have you noticed how tough the pig farmer is? +8 attack doing 10 damage and has a 17 AC. How on earth does he have stats this good?
It represents the combination of the pig and his farmer thrall. That's some pig.
 


Glyfair said:
Especially since the rule existed in the original DDM rules when 3.5 was the default rule set.

It represents the combination of the pig and his farmer thrall. That's some pig.

Dire Pig?
 

It looks like a lot of those minis were converted to make them work with 4E minis, not necessarily to be stated as IF 4E minis. IE, don't infer too much for how 4e minis will be based on those figs.
 



Interesting... Fire elementals/Archons are still immune to fire,. the copper is immune to acid and demons are still inexplicably immune to lightning. Tieflings resist fire 10.

Grain of salt disclaimer and all on how this impacts 4e.
 

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