Whizbang Dustyboots said:
Unfortunately, Turbine -- which is the most prominent publisher of MMORPGs that have gone belly-up -- tried to sell everyone half a loaf.
The D&D players got something that wasn't quite D&D.
The former D&D players got a setting they didn't recognize and that didn't fit the tropes they remembered from back in the day.
The MMORPG players got something that didn't really work the way they wanted an MMORPG to work.
The IP is so good, it'll be back. Hopefully the developers will know who their audience is, instead of trying to compromise and get everyone, which usually succeeds in getting very few people at all.
Exactly. One of my friends (a long-time D&D player who I've never gamed with) and his 8 year old son showed me DDO, but I was not much interested, because it just wasn't D&D. The 8 year old was having fun, but only fairly limited amounts of fun. The elements that, to me, sucked, were the elements of non-D&D:
-- no encumbrance limited, so lots and lots of gear
-- PvP arena with respawning
-- automatic healing for walking around
-- act by yourself, instead of in teams
-- what you do doesn't matter to the universe -- everything resets after you leave.
-- uninspired setting with no "historical" value
-- rules sort of sound like D&D, but aren't.
Perhaps some of these issues (no parties and resetting universe) are inherent to MMORPG's, but the least they could do is follow D&D rules.
What's interesting from all this is whether WOTC will take its clue from the failed DDO in WoWing up D&D, or if it will realize that "new Coking" things is bad for business. We'll see.