Rodrigo Istalindir
Explorer
Grog said:If DDO is in trouble, it doesn't surprise me in the least. The game was pretty obviously rushed to market, which is the absolute worst thing you can do with an MMORPG. At launch, you could only go up to level 10 and it didn't even have all the core classes, let along PrCs and such. It always struck me as being a pale shadow of what it could have and should have been.
I disagree. DDO had a smoother launch than any other MMO I've played (and I've played pretty much all of them at release -- UO, WoW, EQ1 and 2, AO, AC1 and 2, DDO, Vanguard, City of Heroes). Going up to level 10 (and it was really level 40, if you count the sub-levels) and not including all base classes and races was a reasonable design decision if you were looking at the long-term growth of the game. If they'd included it to begin with, it wouldn't have made any difference, and it would have taken away potential expansions down the road.
The biggest mistake they made was in not having enough content, and there being no randomization, so that every session became a by-the-numbers adventure where everyone knew where all the traps were, what the mobs were vulnerable to, etc.
And, frankly, given how badly Atari has botched almost everything associated with the D&D license, I have no problem tarring and feathering them with this one, too.