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DDXP characters - unexpected tactics?

tomBitonti said:
Does that mean that I could mark one of my own teammates to take away an opponents mark?

For some reason this doesn't really bother me.

The image of the party tank negating the pressing attack of an opposing defender's mark makes sense to me somehow.

Besides if the party defender does this, then that's one round where he's not marking an opponent (or two opponents if he's using up his move action as well) and doing his primary job.

As shown by the previous list as well, there is no penalty for using AoE attacks that include the marker, going defensive or aiding an ally.
 

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Mourn said:
Class and Race Abilities. That's the key component missing, since it may be a racial ability (seems to be some kind of variation of the elven accuracy power).
While you are correct in theory, I think we have already deduced that the Abilities are listed in order - Race Abilities first and then Class Abilities. "Fey Pact" is most certainly a Class Ability for a warlock, therefore everything below it should be as well.

Of course, our deduction could be wrong. Or the author just happened to scramble Tira's list.
 

Cadfan said:
I could have written a lengthy post about how, when you don't know something about someone, internet etiquette suggests assuming the best. I could have written a lengthy post about how assumptions of charity apply to employees of Wizards of the Coast, not just regular Joes. I could have written a lengthy post about how obnoxious concern trolling is, even if it doesn't technically violate board policy by using naughty words.

Didn't seem worth it.

Ugh Ugh Ugh.

I'm not a troll. I am concerned though, that's true. I don't appreciate yet another passive aggressive attempt on your part to put me down, particularly when I then discover that you don't accept PM's. So much for trying to find out what your deal is without more thread pollution.

We certainly do seem to have different priorities, though. Mine are borne out of caring a bit more about this stupid game than I probably should.
 

So a Warlock gets a class ability that grants concealment whenever he moves more than 3 squares away.

In 3e, concealment (darkness, fog, etc) usually meant that you are allowed to use the Hide skill as part of your movement.

Does this mean that the Warlock effectively gets Hide in Plain Sight at 1st level?!?

Even if there is some sort of penalty for moving and hiding (I think it's -10 in 3e?), that seems fairly powerful.
 

We have offensive marking,but I wander if there is going to be any defensive marking.

What I mean by that is something that will protect a wizard for example. You defensively mark your wizard and if anything attacks it you get an OA. That sort of thing.
 

cdrcjsn said:
I think it was that it encouraged the Cowardly Marking tactic for the paladin.

Nice list though. Helpful to remember that creatures that the PCs face can also mark now, so the options you listed are all valid for PCs to use when they themselves are marked.

Something interesting with Marks though is that those capable of AoE attacks won't be as significantly hindered by marking, so Fighters and Paladins should save their marking abilities for those not capable of AoE.
Simplified and Incomplete: Defenders target Strikers, Strikers target Controllers or Leaders. Controllers target everyone, and Leader "target" their allies.
 

Some strange rules can be always fixed by errata and extra rulings - Wizards have a lot of experience from Magic the Gathering in this aspect.

- you can include only one copy of Paladin in your party
- no more than 4 monsters of the same type in one encounter, because bonuses can stack too much
- you can use such and such abilities only if you play in non-sanctioned tournaments

So, we can expect build-of-the-month, quick ruling to disallow certain combination and people respeccing into next popular build...
 

Did anyone who played during DDX try to use Forced Movement (Push/Pull/Slide) aggressively, i.e. try to force an opponent into a dangerous square? Was there any mention how lethal the destination of such a maneuver can be?

For example, can you push someone into a fire, into a known trap (or into an unknown trap ;) ), down into molten lava, down an open pit trap(1), off a bridge, off a ship, or off a 3000 foot cliff?

(1) This sounds dangerously close to "kobold golf"... :)
 
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fafhrd said:
One of the WotC folks stopped by and said that you could mark your buddies but it wouldn't usually be worth it.
Consider what marking does.

Defenders have abilities that work only on marked targets.
Being marked means you get a -2 to hit anyone but the guy who marked you.
To be marked often requires an attack roll and thus HP damage.

So you've marked your ally to get rid of an opponents mark.
Your ally now cant attack any of your opponents without a penalty.
Many of your abilities no longer work since they're focused on your friend.
You've likely caused him damage in the process, (albeit likely minor damage).
You've 'Wasted' an action better suited to actually killing off the actual problem causing monster itself.

While their might be a FEW situations where it's worth this...in general I suspect the problems outweigh any potential benefits.
 

Tuft said:
Did anyone who played during DDX try to use Forced Movement (Push/Pull/Slide) aggressively, i.e. try to force an opponent into a dangerous square? Was there any mention how lethal the destination of such a maneuver can be?

For example, can you push someone into a fire, into a known trap (or into an unknown trap ;) ), down into molten lava, down an open pit trap, off a bridge, off a ship, or off a 3000 foot cliff?

Judging by the one playtest in which the rogue used Tornadoe Strike, which allowed an aggressive movement and laid the opponent prone, to toss her enemy into a rock block drop trap (and togue twister! 2fer1!)...I would say that it is indeed possible to push people in the danger squares be they traps trigger squares or drops.

I'm curious what happens if you push or slide someone into an obstructed square. I know they can't move into or through it, but do they take damage from it? If can't knock the Ogre of Gormley Keep off a cliff or a battlement, can I at least bash him into a wall repeatedly?
 

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