Dead Legends

Dharuhk Svahre

First Post
The Tarrasque roars in pain as its assaulted by the significantly smaller, yet no less dangerous, abomination. The Tarrasque in fact seems to be moving very sluggishly after the onslaught and stops moving.

[sblock=OOC]
Alrighty, Omega moved, so its now Kayla's turn. [/sblock]
 

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Jemal

Adventurer
Kayla springs into the air, flying towards the tarrasque as she begins humming an improvised song.

[sblock=ooc/combat]
Perfect manueverability, so Fly 20' up and 100' forwards, then cast Improvisation
[/sblock]
 


ghostcat

First Post
OOC: I calculate that Ishasha is still 250' from the combat.


Ishasha rushes over towards the combat, stopping about 20' from the beast.

[sblock=action]Moving into combat will take 2 rounds.
1st round. Run (*4) for 200 feet.
2nd Round Move Action: Move remaining distance.
2nd Round Standard action. TBD.[/sblock]
 

Albedo

First Post
Dizzy shifts 60ft back from the Tarrasque and rushes back in to continue her assault.

[sblock=OOC]
Swift action to teleport back 60ft.
Dizzy will charge the Tarrasque and pounce it. For record keeping, the last d6 will always be the cold damage.

Full Attack:
Gore (Primary) x2: Attack+57 = +14 BAB + 5 Epic BAB + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus + 2 Charge/Damage 1d8+45+1d6 Cold = +34 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold
Claws x2: Attack +58 = +20 BAB + 5 Epic BAB - 5 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus + 2 Charge/Damage 2d6+22+1d6 Cold = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold
Wings: Attack +58 = +20 BAB + 5 Epic BAB - 5 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus + 2 Charge/Damage 2d6+22+1d6 Cold = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold
Bite: Attack +55 = +14 BAB + 5 Epic BAB - 2 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus + 2 Charge/Damage 2d8+22+1d6 Cold = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold

If the first attack hits, the Tarrasque needs a DC 40 will save or be stunned for 1 round. For every hit, the Tarrasue needs a DC 39 will save or be slowed for 3 rounds.

If they all hit I deal 255 damage plus 1 saving throw for stunned and more saving throws for slowed.

Also, I'm just gonna put this out here right now. I forgot to power attack here, so I am saying right now, even if I forget to add it to the dice roll, unless I say otherwise I am power attacking ;p. [/sblock]
 
Last edited:


Shayuri

First Post
Omega's hands retract back into his forearms as plates swivel and reconfigure themselves around the new openings. Venomous violet light pulsated from deep within.

"Destroy."

A blast of roiling lavender discharged from Omega's left arm and streaked towards the broad expanse of the tarrasque's spiked carapace with a high pitched screech and a concussion that caused the 'barrel' to kick back partway into its forearm. A moment later an identical pulse of magical energy screamed out of its right arm, leaving an acrid scent in its wake.
 

Jemal

Adventurer
Zooming in closer, Kayla summons three glowing motes of energy, sending them flying towards the Tarrasque.

[sblock=ooc]
Fly 120' forwards, cast Moonbow, using mastery of elements to make it sonic. Using 4 points of Improvisation on each attack roll, for an even +30.
I hit Touch AC's 42, 44, and 36.

Forgot to seperate the damage dice, so if any of them miss, the first 15 are vs AC 42, the next 10 are 44, and the final 10 are vs AC 36 (All Touch AC)
If they all hit, its 108 sonic damage (I rolled kinda crapy)
[/sblock]
 
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Albedo

First Post
Dizzy's continues ripping at the Tarrasque in earnest.

[sblock=OOC]
Rinse and repeat. Swift teleport and pounce.

Full Attack:
Gore (Primary) x2: Attack+57 = +14 BAB + 5 Epic BAB + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus + 2 Charge/Damage 1d8+45+1d6 Cold = +34 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold
Claws x2: Attack +58 = +20 BAB + 5 Epic BAB - 5 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus + 2 Charge/Damage 2d6+22+1d6 Cold = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold
Wings: Attack +58 = +20 BAB + 5 Epic BAB - 5 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus + 2 Charge/Damage 2d6+22+1d6 Cold = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold
Bite: Attack +55 = +14 BAB + 5 Epic BAB - 2 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus + 2 Charge/Damage 2d8+22+1d6 Cold = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold

Well, it sure happened as expected. I completely forgot to subtract for power attack. Luckily I stated it last time ;p. Subtract 14 from all my attack rolls.

If the claw attack crits, it deals 88 damage. So crit I deal 452 damage, non-crit I deal 409.
[/sblock]
 
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