I would describe Savage Worlds as a "rules medium" system. It's not like D&D 5E, but has about the same level of crunch. That said, combats usually go a lot faster, as the system relies heavily on minions who drop in one hit.So steering it back to Deadland...
How heavy is the Savage Worlds system? Any people have experience with it and Deadland? I'm curious what the basic mechanics are like?
The basic mechanic is reach a target number of 4. The skills you're good at use higher value dice. So if you're not good at something - you need a 4 on a d4. If you're really good at something, roll a d12 and get a 4. (There are modifiers to the rule of 4, but this is the basics.)
Initiative is dealing out playing cards, with face cards going first, then in reverse numerical order.
It's a good system. I just started playing a few months ago, transitioning my groups from D&D to do so. There are many settings with all kinds of different flavors: horror, sci-fi, pulp, etc., all using the same system.