If it helps... in the original setting, they were kind of screwed...
It doesn’t.
If it helps... in the original setting, they were kind of screwed...
I’m honestly more interested in Deadlands now than I was before. But, that is the fault of a GM several years ago, by the sound of it, who liked the whole Confederacy still being around thing a bit too much.
Deadlands is a Savage Setting I've never gotten into, or even been curious about.
That said, if I were running Deadlands (or any other Western-themed game), I would expect the CSA to be in the backstory. Not necessarily that it survived in an alternate history way.
I think this is the idea of what they're changing with this revision. I'm okay with it.
I live in a battleground state that was a part of the Union that has shifted to Confederate sympathy since the 20th Century, largely through efforts of groups like the Daughters of the Confederacy. We have a Confederate statue outside our Courthouse to commemorate - when the Confederacy destroyed our previous courthouse.
For me, the alternate history of the CSA lasting beyond its time is a tired trope. And for those of us living in these areas, that "alternate" history is published in text books, displayed in bronze on courthouse lawns, and waved on flags in yards.
Are you asking about Savage Worlds, in general? I can speak to that, but not to the Deadlands setting.So steering it back to Deadland...
How heavy is the system? Any people have experience with it? I'm curious what the basic mechanics are like?
Are you asking about Savage Worlds, in general? I can speak to that, but not to the Deadlands setting.
The base game is set west of most of the combat of the war that happened in the real world. It is extremely easy to play the game leaving most of the racism, sexism, and bigotry behind, and cause no real cognitive dissonance.