Deadlands Reloaded - The Flood chapter 2 - Dr. Hellstromme's Wild Ride prep

HawaiiSteveO

Blistering Barnacles!
(Pinnacle forums still down :()

Good first session (The Hellbore) and fun surprises for the players.

Starting prep for part 2 - epic fight vs. martial artists, maze rats, a Chinese ogre, all on top of the speeding Good Intentions!

I can only assume at this point the posse will access the roof hatches to fight off the invaders, if they don't the bad guys will force their way in using explosives and try to blow up the train from the inside using dynamite.

For sure using Unstable Platform rule for shooters, Ganging Up, Grappling, Pushes, etc. Trying to think of some Tricks bad guys will use to 'help' good guys fall off of train -for sure some fung fu sweep kicks!

Thinking it would be cool to have Dramatic Task on roof as well - perhaps case of dynamite etc chained on to roof by some bad guys when they first arrive that needs to be tended to...

Any other suggestions / ideas?
 

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Deadlands! Sounds like a fun session brewing.

For tricks - there might be obstacles that sweep the top of the train (grain loaders, bridges, signals) that a baddie might trick someone into not noticing (or they might come up on a Club and people have to Agility to get out of).
 

Deadlands! Sounds like a fun session brewing.

For tricks - there might be obstacles that sweep the top of the train (grain loaders, bridges, signals) that a baddie might trick someone into not noticing (or they might come up on a Club and people have to Agility to get out of).

I was thinking of that, although Wasatch has just finished the railroad, it's brand new so a lot of that stuff wouldn't be there yet. However, it is California after the great quake so they might also be on a bridge, etc. Don't want to get kicked off there! Dr. Hellstromme's gadget wouldn't get to you on time...
 

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