Raven Crowking
First Post
Thank you, Umbran.
Old skool is horribly overrated by those nostalgic for their thirteen year old selves.
So, you don't understand it, or why it should be so...
...so it must go away?
Take your pick - either you understand it and you think it is bad, or you don't understand it, and are not in a position to judge.
Honestly, I read your basic premise as, "I know what is good for others - that which I do not like should perish from the Earth entirely." Some folks would refer to this as "One True Wayism" - you know the one way people should game, and anything that doesn't agree with that in your head is wrongity wrong-wrong, with wrong sauce, and should die. You come across as the man who wants to ban chocolate from the supermarkets, because he himself does not care for it.
I am all for you not using the idea in your own games. Go to, play how you like! But banishing the idea so that others cannot use it if they wish - that is hubris. Others may have fun with things that you detest. And that's okay. Really. The idea doesn't have to die - it just needs to not be at the table where you play.
This causes a lot of issues in our games because he's not balancing things properly. Here's a few examples:
- He doesn't balance encounters; we only have 4 PCs but he uses encounters as-written in the published adventures. He says that the math WotC uses is flawed because we easily deal with encouners designed for 5 PCs but this is because half the time he forgets creature's powers, gets them flat out wrong, and/or plays monsters as mindless AI.
- Not only does he not scale down encounters, he also cheats us on XP as he divides the encounter by 5, not 4. He thinks that when a 4e adventure says it's for "14th - 17th level" it means like 1st edition where the PCs can be between those levels, when in fact it means it's supposed to take us FROM 14th level TO 17th level. We're playing through Demon Queen's Enclave right now but we're only level 13, about to hit level 14.
- He skimps on treasure; I'm not sure exactly what the ratio should be but we seem to have slightly less powerful items than we should have at 13th level.
I really don't know how to deal with it; I have the 4e DMG myself and the stuff he says makes no sense at all to me, and IMO it's not how the game is designed to work; I've played 1st, 2nd, 3rd and now 4th edition of D&D. Sure, he's the DM, but IMO 4e supposed to be a lot more "these are rules, not guidelines" than previous editions were, because the game is intended to be balanced on core assumptions, or require DM interaction to bring things into balance. Once you start changing the core rules or things like that, you're breaking that balance, more so if you don't compensate for it like my DM seems to do.
Any advice on this situation?
I am not sure, but I think the designers themselves put forward that view in the books.4e isn't any more set in stone just because more of its internal assumptions have been laid bare.
I have a slight dilemma. I'm currently in a 4e campaign but until we started this campaign, my DM hadn't played since 1st edition in high school. He doesn't seem to grasp the fact that 4e is simplified and that the rules are more "set in stone" than previous editions to ensure balance; he still seems to think that every rule in the game is a guideline that he can change as he sees fit.
This causes a lot of issues in our games because he's not balancing things properly. Here's a few examples:
- He doesn't balance encounters; we only have 4 PCs but he uses encounters as-written in the published adventures. He says that the math WotC uses is flawed because we easily deal with encouners designed for 5 PCs but this is because half the time he forgets creature's powers, gets them flat out wrong, and/or plays monsters as mindless AI.
- Not only does he not scale down encounters, he also cheats us on XP as he divides the encounter by 5, not 4. He thinks that when a 4e adventure says it's for "14th - 17th level" it means like 1st edition where the PCs can be between those levels, when in fact it means it's supposed to take us FROM 14th level TO 17th level. We're playing through Demon Queen's Enclave right now but we're only level 13, about to hit level 14.
- He skimps on treasure; I'm not sure exactly what the ratio should be but we seem to have slightly less powerful items than we should have at 13th level.
- My girlfriend recently said she wanted to play, so I made her a character at the same level as us; until I convinced him otherwise the DM was wanting her to start a level or two behind, and STILL not scale the encounters or scale her XP accordingly to have her catch up; I can't seem to find an exact rule that says what XP amount new PCs are supposed to start with. He keeps saying that we blast through encounters with 4 PCs so "even if she was at 2nd level you would be better off than you are now, since you'd have 5 PCs".
Did they? Or were they just using it as a justification to ask for more treasure or easier monsters? I bet you 20 pence players don't cite the wealth-by-level guidelines as often when they they have more gear than they 'ought' to have.Many players, though, decided to treat the guidelines as hard-and-fast rules.
"Writing RPG rules to counter bad DMs is like writing software to fix a broken computer." - Mike Mearls