RCanning
First Post
I am running a light campaign for a few friends. One of my best friends, a hard core gamer, has asked to join. He has created a Bar2/Fgt2, and it works within the rules that I am using...
The problem. It is the first time I have come across a character with Improved Trip and a halberd, and it is just as frustrating as hell. Now I know that he can't use it while raging, as he can't use Combat Expertise, but even still, making a touch attack is not that hard, and with +7 on his trip roll and then being able to follow up with an attack, things are just messy.
When fighting any humanoid that is not at least CR 6 or 7, then this character just wades in and wipes the floor with them. The Sorcerer in the party has stopped doing anything, because there is no point, and the other combat characters just can't compete.
What have other GMs done to deal with situations like this?
The problem. It is the first time I have come across a character with Improved Trip and a halberd, and it is just as frustrating as hell. Now I know that he can't use it while raging, as he can't use Combat Expertise, but even still, making a touch attack is not that hard, and with +7 on his trip roll and then being able to follow up with an attack, things are just messy.
When fighting any humanoid that is not at least CR 6 or 7, then this character just wades in and wipes the floor with them. The Sorcerer in the party has stopped doing anything, because there is no point, and the other combat characters just can't compete.
What have other GMs done to deal with situations like this?